Merge remote-tracking branch 'origin/master' into display
# Conflicts: # dungeonbattle/entities/player.py # dungeonbattle/game.py # dungeonbattle/interfaces.py # dungeonbattle/mapdisplay.py # dungeonbattle/settings.py # dungeonbattle/tests/settings_test.py # dungeonbattle/texturepack.py
This commit is contained in:
commit
02d3394439
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@ -1,33 +1,36 @@
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from ..interfaces import Entity, FightingEntity
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from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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held:bool
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held: bool
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def __init__(self, *args, **kwargs):
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super().__init__(self, *args, **kwargs)
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super().__init__(*args, **kwargs)
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self.held = False
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def drop(self, x:int, y:int):
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def drop(self, y: int, x: int) -> None:
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self.held = False
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self.move(x, y)
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self.move(y, x)
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def hold(self):
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def hold(self) -> None:
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self.held = True
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class Bomb(Item):
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damage:int = 5
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exploding:bool
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damage: int = 5
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exploding: bool
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def __init__(self, *args, **kwargs):
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super().__init__(self, *args, **kwargs)
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super().__init__(*args, **kwargs)
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self.exploding = False
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def drop(self, x:int, y:int):
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super.drop(self, x, y)
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def drop(self, x: int, y: int) -> None:
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super().drop(x, y)
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self.exploding = True
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def act(self, map):
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def act(self, m: Map) -> None:
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if self.exploding:
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for e in map.entities:
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if abs (e.x - self.x) + abs (e.y - self.y) <= 1 and isinstance(e,FightingEntity):
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for e in m.entities:
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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@ -1,9 +1,11 @@
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from ..interfaces import FightingEntity
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from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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def act(self, map):
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def act(self, m: Map) -> None:
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pass
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class Squirrel(Monster):
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maxhealth = 10
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strength = 3
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@ -1,9 +1,22 @@
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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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maxhealth = 20
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strength = 5
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def move_up(self) -> bool:
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return self.check_move(self.y - 1, self.x, True)
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def move_down(self) -> bool:
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return self.check_move(self.y + 1, self.x, True)
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def move_left(self) -> bool:
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return self.check_move(self.y, self.x - 1, True)
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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currentXP: int
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maxXP: int
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@ -1,71 +1,94 @@
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import sys
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from typing import Any
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from .entities.player import Player
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from .interfaces import Map
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from .mapdisplay import MapDisplay
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from .settings import Settings
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from .term_manager import TermManager
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from enum import Enum, auto
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from . import menus
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class GameMode(Enum):
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MAINMENU = auto()
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PLAY = auto()
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SETTINGS = auto()
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INVENTORY = auto()
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class KeyValues(Enum):
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UP = auto()
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DOWN = auto()
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LEFT = auto()
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RIGHT = auto()
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ENTER = auto()
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class Game:
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INSTANCE = None
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def init(self) -> None:
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Game.INSTANCE = self
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def __init__(self) -> None:
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self.state = GameMode.MAINMENU
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self.main_menu = menus.MainMenu()
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self.settings = Settings()
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self.settings.load_settings()
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self.settings.write_settings()
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self.key_handler = self.player_move
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def new_game(self):
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def new_game(self, init_pad: bool = True) -> None:
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# TODO generate a new map procedurally
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self.m = Map.load("example_map.txt")
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self.d = MapDisplay(self.m)
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self.player = Player()
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self.player.y = 1
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self.player.x = 6
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self.player.move(1, 6)
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self.m.add_entity(self.player)
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self.d = MapDisplay(self.m, self.player, init_pad)
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@classmethod
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def load_game(filename):
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@staticmethod
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def load_game(filename: str) -> None:
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# TODO loading map from a file
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raise NotImplementedError()
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def run(self, screen):
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def run(self, screen: Any) -> None:
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while True:
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screen.clear()
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screen.refresh()
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self.d.display(self.player.getPosY(), self.player.getPosX())
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self.d.display(self.player.y, self.player.x)
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key = screen.getkey()
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self.key_handler(key)
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self.handle_key_pressed(self.translate_key(key))
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def player_move(self, key):
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# TODO load keys from settings
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if key == 'z' or key == 'KEY_UP':
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def translate_key(self, key: str) -> KeyValues:
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if key in (self.settings.KEY_DOWN_SECONDARY,
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self.settings.KEY_DOWN_PRIMARY):
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return KeyValues.DOWN
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elif key in (self.settings.KEY_LEFT_PRIMARY,
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self.settings.KEY_LEFT_SECONDARY):
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return KeyValues.LEFT
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elif key in (self.settings.KEY_RIGHT_PRIMARY,
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self.settings.KEY_RIGHT_SECONDARY):
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return KeyValues.RIGHT
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elif key in (self.settings.KEY_UP_PRIMARY,
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self.settings.KEY_UP_SECONDARY):
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return KeyValues.UP
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elif key == self.settings.KEY_ENTER:
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return KeyValues.ENTER
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def handle_key_pressed(self, key: KeyValues) -> None:
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if self.state == GameMode.PLAY:
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if key == KeyValues.UP:
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self.player.move_up()
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if key == 's' or key == 'KEY_DOWN':
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if key == KeyValues.DOWN:
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self.player.move_down()
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if key == 'q' or key == 'KEY_LEFT':
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if key == KeyValues.LEFT:
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self.player.move_left()
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if key == 'd' or key == 'KEY_RIGHT':
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if key == KeyValues.RIGHT:
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self.player.move_right()
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class Player:
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# FIXME Should be elsewhere, only useful to don't break the previous code
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y: int = 0
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x: int = 0
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def move_up(self):
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self.y -= 1
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def move_down(self):
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self.y += 1
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def move_left(self):
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self.x -= 1
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def move_right(self):
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self.x += 1
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def getPosX(self):
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return self.x
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def getPosY(self):
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return self.y
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if self.state == GameMode.MAINMENU:
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if key == KeyValues.DOWN:
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self.main_menu.go_down()
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if key == KeyValues.UP:
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self.main_menu.go_up()
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if key == KeyValues.ENTER:
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option = self.main_menu.validate()
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if option == menus.MainMenuValues.START:
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self.state = GameMode.PLAY
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elif option == menus.MainMenuValues.SETTINGS:
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self.state = GameMode.SETTINGS
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elif option == menus.MainMenuValues.EXIT:
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sys.exit(0)
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@ -15,11 +15,18 @@ class Map:
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currentx : int #coordinates of the point that should be on the topleft corner of the screen
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currenty : int
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def __init__(self, width: int, height: int, tiles: list, entities = []):
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def __init__(self, width: int, height: int, tiles: list):
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self.width = width
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self.height = height
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self.tiles = tiles
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self.entities = entities
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self.entities = []
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def add_entity(self, entity: "Entity") -> None:
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"""
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Register a new entity in the map.
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"""
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self.entities.append(entity)
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entity.map = self
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@staticmethod
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def load(filename: str):
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@ -42,8 +49,7 @@ class Map:
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tiles = [[Tile(c)
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for x, c in enumerate(line)] for y, line in enumerate(lines)]
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return Map(width, height, tiles, [])
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return Map(width, height, tiles)
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def draw_string(self, pack: TexturePack) -> str:
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"""
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@ -73,21 +79,39 @@ class Tile(Enum):
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class Entity:
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x: int
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y: int
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x: int
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name : str
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map: Map
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def move(self, x: int, y: int) -> None:
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self.x = x
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def __init__(self):
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self.y = 0
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self.x = 0
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def check_move(self, y: int, x: int, move_if_possible: bool = False)\
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-> bool:
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tile = self.map.tiles[y][x]
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if tile.can_walk() and move_if_possible:
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self.move(y, x)
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return tile.can_walk()
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def move(self, y: int, x: int) -> None:
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self.y = y
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self.x = x
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def act(self, m:Map):
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def act(self, m: Map) -> None:
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"""
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Define the action of the entity that is ran each tick.
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By default, does nothing.
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"""
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pass
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class FightingEntity(Entity):
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maxhealth: int
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health: int
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strength: int
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dead: bool
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intelligence: int
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charisma: int
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dexterity: int
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@ -95,15 +119,17 @@ class FightingEntity(Entity):
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level: int
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def __init__(self):
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super().__init__()
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self.health = self.maxhealth
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self.dead = False
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def hit(self, opponent) -> None:
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def hit(self, opponent: "FightingEntity") -> None:
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opponent.take_damage(self, self.strength)
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def take_damage(self, attacker, amount:int) -> None:
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def take_damage(self, attacker: "Entity", amount: int) -> None:
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self.health -= amount
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if self.health <= 0:
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self.die()
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def die(self) -> None:
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pass
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self.dead = True
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|
|
|
@ -1,14 +0,0 @@
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import unittest
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from dungeonbattle.interfaces import Map
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class TestInterfaces(unittest.TestCase):
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def test_map(self) -> None:
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"""
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Create a map and check that it is well parsed.
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"""
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m = Map.load_from_string(".█\n█.\n")
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self.assertEqual(m.width, 2)
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self.assertEqual(m.height, 2)
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self.assertEqual(m.draw_string(), ".█\n█.")
|
|
@ -0,0 +1,34 @@
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#!/usr/bin/env python
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import curses
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from dungeonbattle.entities.player import Player
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from dungeonbattle.interfaces import Map
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class MapDisplay:
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def __init__(self, m: Map, player: Player, init_pad: bool = True):
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self.map = m
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self.player = player
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if init_pad:
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self.pad = curses.newpad(m.height, m.width + 1)
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def update_pad(self) -> None:
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self.pad.addstr(0, 0, self.map.draw_string())
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# TODO Not all entities should be a player
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for e in self.map.entities:
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self.pad.addstr(e.y, e.x, '🐿')
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def display(self, y: int, x: int) -> None:
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deltay, deltax = (curses.LINES // 2) + 1, (curses.COLS // 2) + 1
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pminrow, pmincol = y - deltay, x - deltax
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sminrow, smincol = max(-pminrow, 0), max(-pmincol, 0)
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deltay, deltax = curses.LINES - deltay, curses.COLS - deltax
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smaxrow = self.map.height - (y + deltay) + curses.LINES - 1
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smaxrow = min(smaxrow, curses.LINES - 1)
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smaxcol = self.map.width - (x + deltax) + curses.COLS - 1
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smaxcol = min(smaxcol, curses.COLS - 1)
|
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pminrow = max(0, min(self.map.height, pminrow))
|
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pmincol = max(0, min(self.map.width, pmincol))
|
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self.pad.clear()
|
||||
self.update_pad()
|
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self.pad.refresh(pminrow, pmincol, sminrow, smincol, smaxrow, smaxcol)
|
|
@ -0,0 +1,34 @@
|
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from enum import Enum, auto
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from typing import Any
|
||||
|
||||
|
||||
class Menu:
|
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values: list
|
||||
|
||||
def __init__(self):
|
||||
self.position = 0
|
||||
|
||||
def go_up(self) -> None:
|
||||
self.position = max(0, self.position - 1)
|
||||
|
||||
def go_down(self) -> None:
|
||||
self.position = min(len(self.values) - 1, self.position + 1)
|
||||
|
||||
def validate(self) -> Any:
|
||||
return self.values[self.position]
|
||||
|
||||
|
||||
class MainMenuValues(Enum):
|
||||
START = auto()
|
||||
SETTINGS = auto()
|
||||
EXIT = auto()
|
||||
|
||||
|
||||
class MainMenu(Menu):
|
||||
values = [e for e in MainMenuValues]
|
||||
|
||||
|
||||
class ArbitraryMenu(Menu):
|
||||
def __init__(self, values: list):
|
||||
super().__init__()
|
||||
self.values = values
|
|
@ -11,14 +11,24 @@ class Settings:
|
|||
We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
|
||||
"""
|
||||
def __init__(self):
|
||||
self.KEY_UP_PRIMARY = ['z', 'Touche principale pour aller vers le haut']
|
||||
self.KEY_UP_SECONDARY = ['KEY_UP', 'Touche secondaire pour aller vers le haut']
|
||||
self.KEY_DOWN_PRIMARY = ['s', 'Touche principale pour aller vers le bas']
|
||||
self.KEY_DOWN_SECONDARY = ['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
|
||||
self.KEY_LEFT_PRIMARY = ['q', 'Touche principale pour aller vers la gauche']
|
||||
self.KEY_LEFT_SECONDARY = ['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
|
||||
self.KEY_RIGHT_PRIMARY = ['d', 'Touche principale pour aller vers la droite']
|
||||
self.KEY_RIGHT_SECONDARY = ['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
|
||||
self.KEY_UP_PRIMARY = \
|
||||
['z', 'Touche principale pour aller vers le haut']
|
||||
self.KEY_UP_SECONDARY = \
|
||||
['KEY_UP', 'Touche secondaire pour aller vers le haut']
|
||||
self.KEY_DOWN_PRIMARY = \
|
||||
['s', 'Touche principale pour aller vers le bas']
|
||||
self.KEY_DOWN_SECONDARY = \
|
||||
['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
|
||||
self.KEY_LEFT_PRIMARY = \
|
||||
['q', 'Touche principale pour aller vers la gauche']
|
||||
self.KEY_LEFT_SECONDARY = \
|
||||
['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
|
||||
self.KEY_RIGHT_PRIMARY = \
|
||||
['d', 'Touche principale pour aller vers la droite']
|
||||
self.KEY_RIGHT_SECONDARY = \
|
||||
['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
|
||||
self.KEY_ENTER = \
|
||||
['\n', 'Touche pour valider un menu']
|
||||
self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé']
|
||||
|
||||
def __getattribute__(self, item: str) -> Any:
|
||||
|
|
|
@ -0,0 +1,97 @@
|
|||
import unittest
|
||||
|
||||
from dungeonbattle.entities.items import Bomb, Item
|
||||
from dungeonbattle.entities.monsters import Squirrel
|
||||
from dungeonbattle.entities.player import Player
|
||||
from dungeonbattle.interfaces import Entity, Map
|
||||
|
||||
|
||||
class TestEntities(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
"""
|
||||
Load example map that can be used in tests.
|
||||
"""
|
||||
self.map = Map.load("example_map.txt")
|
||||
|
||||
def test_basic_entities(self) -> None:
|
||||
"""
|
||||
Test some random stuff with basic entities.
|
||||
"""
|
||||
entity = Entity()
|
||||
entity.move(42, 64)
|
||||
self.assertEqual(entity.y, 42)
|
||||
self.assertEqual(entity.x, 64)
|
||||
self.assertIsNone(entity.act(self.map))
|
||||
|
||||
def test_fighting_entities(self) -> None:
|
||||
"""
|
||||
Test some random stuff with fighting entities.
|
||||
"""
|
||||
entity = Squirrel()
|
||||
self.assertIsNone(entity.act(self.map))
|
||||
self.assertEqual(entity.maxhealth, 10)
|
||||
self.assertEqual(entity.maxhealth, entity.health)
|
||||
self.assertEqual(entity.strength, 3)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertTrue(entity.dead)
|
||||
|
||||
def test_items(self) -> None:
|
||||
"""
|
||||
Test some random stuff with items.
|
||||
"""
|
||||
item = Item()
|
||||
self.assertFalse(item.held)
|
||||
item.hold()
|
||||
self.assertTrue(item.held)
|
||||
item.drop(42, 42)
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
|
||||
def test_bombs(self) -> None:
|
||||
"""
|
||||
Test some random stuff with bombs.
|
||||
"""
|
||||
item = Bomb()
|
||||
squirrel = Squirrel()
|
||||
self.map.add_entity(item)
|
||||
self.map.add_entity(squirrel)
|
||||
squirrel.health = 2
|
||||
squirrel.move(41, 42)
|
||||
item.act(self.map)
|
||||
self.assertFalse(squirrel.dead)
|
||||
item.drop(42, 42)
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
item.act(self.map)
|
||||
self.assertTrue(squirrel.dead)
|
||||
|
||||
def test_players(self) -> None:
|
||||
"""
|
||||
Test some random stuff with players.
|
||||
"""
|
||||
player = Player()
|
||||
self.map.add_entity(player)
|
||||
player.move(1, 6)
|
||||
self.assertEqual(player.strength, 5)
|
||||
self.assertEqual(player.health, player.maxhealth)
|
||||
self.assertEqual(player.maxhealth, 20)
|
||||
|
||||
# Test movements and ensure that collisions are working
|
||||
self.assertFalse(player.move_up())
|
||||
self.assertTrue(player.move_left())
|
||||
self.assertFalse(player.move_left())
|
||||
for i in range(8):
|
||||
self.assertTrue(player.move_down())
|
||||
self.assertFalse(player.move_down())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertFalse(player.move_right())
|
||||
self.assertTrue(player.move_down())
|
||||
self.assertTrue(player.move_down())
|
|
@ -0,0 +1,97 @@
|
|||
import unittest
|
||||
|
||||
from dungeonbattle.game import Game, KeyValues, GameMode
|
||||
from dungeonbattle.menus import MainMenuValues
|
||||
|
||||
|
||||
class TestGame(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
"""
|
||||
Setup game.
|
||||
"""
|
||||
self.game = Game()
|
||||
self.game.new_game(False)
|
||||
|
||||
def test_load_game(self) -> None:
|
||||
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
|
||||
|
||||
def test_key_translation(self) -> None:
|
||||
"""
|
||||
Test key bindings.
|
||||
"""
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_ENTER), KeyValues.ENTER)
|
||||
|
||||
def test_key_press(self) -> None:
|
||||
"""
|
||||
Press a key and see what is done.
|
||||
"""
|
||||
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.SETTINGS)
|
||||
|
||||
self.game.state = GameMode.MAINMENU
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.EXIT)
|
||||
self.assertRaises(SystemExit, self.game.handle_key_pressed,
|
||||
KeyValues.ENTER)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y + 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = new_y, new_x
|
||||
self.game.handle_key_pressed(KeyValues.RIGHT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x + 1)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y - 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.LEFT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x - 1)
|
|
@ -0,0 +1,33 @@
|
|||
import unittest
|
||||
|
||||
from dungeonbattle.interfaces import Map, Tile
|
||||
|
||||
|
||||
class TestInterfaces(unittest.TestCase):
|
||||
def test_map(self) -> None:
|
||||
"""
|
||||
Create a map and check that it is well parsed.
|
||||
"""
|
||||
m = Map.load_from_string(".█\n█.\n")
|
||||
self.assertEqual(m.width, 2)
|
||||
self.assertEqual(m.height, 2)
|
||||
self.assertEqual(m.draw_string(), ".█\n█.")
|
||||
|
||||
def test_load_map(self) -> None:
|
||||
"""
|
||||
Try to load a map from a file.
|
||||
"""
|
||||
m = Map.load("example_map.txt")
|
||||
self.assertEqual(m.width, 52)
|
||||
self.assertEqual(m.height, 17)
|
||||
|
||||
def test_tiles(self) -> None:
|
||||
"""
|
||||
Test some things about tiles.
|
||||
"""
|
||||
self.assertFalse(Tile.FLOOR.is_wall())
|
||||
self.assertTrue(Tile.WALL.is_wall())
|
||||
self.assertFalse(Tile.EMPTY.is_wall())
|
||||
self.assertTrue(Tile.FLOOR.can_walk())
|
||||
self.assertFalse(Tile.WALL.can_walk())
|
||||
self.assertTrue(Tile.EMPTY.can_walk())
|
|
@ -0,0 +1,24 @@
|
|||
import unittest
|
||||
|
||||
from dungeonbattle.menus import ArbitraryMenu, MainMenu, MainMenuValues
|
||||
|
||||
|
||||
class TestMenus(unittest.TestCase):
|
||||
def test_scroll_menu(self) -> None:
|
||||
"""
|
||||
Test to scroll the menu.
|
||||
"""
|
||||
arbitrary_menu = ArbitraryMenu([])
|
||||
self.assertEqual(arbitrary_menu.position, 0)
|
||||
|
||||
main_menu = MainMenu()
|
||||
self.assertEqual(main_menu.position, 0)
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.START)
|
||||
main_menu.go_up()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.START)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.SETTINGS)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
|
|
@ -18,8 +18,10 @@ class TestSettings(unittest.TestCase):
|
|||
self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
|
||||
self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
|
||||
self.assertEqual(settings.TEXTURE_PACK, 'ascii')
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), settings.get_comment('TEXTURE_PACK'))
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK), 'Pack de textures utilisé')
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
|
||||
settings.get_comment('TEXTURE_PACK'))
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
|
||||
'Pack de textures utilisé')
|
||||
|
||||
settings.TEXTURE_PACK = 'UNICODE'
|
||||
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
|
Loading…
Reference in New Issue