Merge remote-tracking branch 'origin/master' into display
# Conflicts: # dungeonbattle/entities/player.py # dungeonbattle/game.py # dungeonbattle/interfaces.py # dungeonbattle/mapdisplay.py # dungeonbattle/settings.py # dungeonbattle/tests/settings_test.py # dungeonbattle/texturepack.py
This commit is contained in:
0
dungeonbattle/tests/__init__.py
Normal file
0
dungeonbattle/tests/__init__.py
Normal file
97
dungeonbattle/tests/entities_test.py
Normal file
97
dungeonbattle/tests/entities_test.py
Normal file
@ -0,0 +1,97 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.entities.items import Bomb, Item
|
||||
from dungeonbattle.entities.monsters import Squirrel
|
||||
from dungeonbattle.entities.player import Player
|
||||
from dungeonbattle.interfaces import Entity, Map
|
||||
|
||||
|
||||
class TestEntities(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
"""
|
||||
Load example map that can be used in tests.
|
||||
"""
|
||||
self.map = Map.load("example_map.txt")
|
||||
|
||||
def test_basic_entities(self) -> None:
|
||||
"""
|
||||
Test some random stuff with basic entities.
|
||||
"""
|
||||
entity = Entity()
|
||||
entity.move(42, 64)
|
||||
self.assertEqual(entity.y, 42)
|
||||
self.assertEqual(entity.x, 64)
|
||||
self.assertIsNone(entity.act(self.map))
|
||||
|
||||
def test_fighting_entities(self) -> None:
|
||||
"""
|
||||
Test some random stuff with fighting entities.
|
||||
"""
|
||||
entity = Squirrel()
|
||||
self.assertIsNone(entity.act(self.map))
|
||||
self.assertEqual(entity.maxhealth, 10)
|
||||
self.assertEqual(entity.maxhealth, entity.health)
|
||||
self.assertEqual(entity.strength, 3)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertFalse(entity.dead)
|
||||
self.assertIsNone(entity.hit(entity))
|
||||
self.assertTrue(entity.dead)
|
||||
|
||||
def test_items(self) -> None:
|
||||
"""
|
||||
Test some random stuff with items.
|
||||
"""
|
||||
item = Item()
|
||||
self.assertFalse(item.held)
|
||||
item.hold()
|
||||
self.assertTrue(item.held)
|
||||
item.drop(42, 42)
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
|
||||
def test_bombs(self) -> None:
|
||||
"""
|
||||
Test some random stuff with bombs.
|
||||
"""
|
||||
item = Bomb()
|
||||
squirrel = Squirrel()
|
||||
self.map.add_entity(item)
|
||||
self.map.add_entity(squirrel)
|
||||
squirrel.health = 2
|
||||
squirrel.move(41, 42)
|
||||
item.act(self.map)
|
||||
self.assertFalse(squirrel.dead)
|
||||
item.drop(42, 42)
|
||||
self.assertEqual(item.y, 42)
|
||||
self.assertEqual(item.x, 42)
|
||||
item.act(self.map)
|
||||
self.assertTrue(squirrel.dead)
|
||||
|
||||
def test_players(self) -> None:
|
||||
"""
|
||||
Test some random stuff with players.
|
||||
"""
|
||||
player = Player()
|
||||
self.map.add_entity(player)
|
||||
player.move(1, 6)
|
||||
self.assertEqual(player.strength, 5)
|
||||
self.assertEqual(player.health, player.maxhealth)
|
||||
self.assertEqual(player.maxhealth, 20)
|
||||
|
||||
# Test movements and ensure that collisions are working
|
||||
self.assertFalse(player.move_up())
|
||||
self.assertTrue(player.move_left())
|
||||
self.assertFalse(player.move_left())
|
||||
for i in range(8):
|
||||
self.assertTrue(player.move_down())
|
||||
self.assertFalse(player.move_down())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertTrue(player.move_right())
|
||||
self.assertFalse(player.move_right())
|
||||
self.assertTrue(player.move_down())
|
||||
self.assertTrue(player.move_down())
|
97
dungeonbattle/tests/game_test.py
Normal file
97
dungeonbattle/tests/game_test.py
Normal file
@ -0,0 +1,97 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.game import Game, KeyValues, GameMode
|
||||
from dungeonbattle.menus import MainMenuValues
|
||||
|
||||
|
||||
class TestGame(unittest.TestCase):
|
||||
def setUp(self) -> None:
|
||||
"""
|
||||
Setup game.
|
||||
"""
|
||||
self.game = Game()
|
||||
self.game.new_game(False)
|
||||
|
||||
def test_load_game(self) -> None:
|
||||
self.assertRaises(NotImplementedError, Game.load_game, "game.save")
|
||||
|
||||
def test_key_translation(self) -> None:
|
||||
"""
|
||||
Test key bindings.
|
||||
"""
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_PRIMARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_UP_SECONDARY), KeyValues.UP)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_PRIMARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_DOWN_SECONDARY), KeyValues.DOWN)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_PRIMARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_LEFT_SECONDARY), KeyValues.LEFT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_PRIMARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_RIGHT_SECONDARY), KeyValues.RIGHT)
|
||||
self.assertEqual(self.game.translate_key(
|
||||
self.game.settings.KEY_ENTER), KeyValues.ENTER)
|
||||
|
||||
def test_key_press(self) -> None:
|
||||
"""
|
||||
Press a key and see what is done.
|
||||
"""
|
||||
self.assertEqual(self.game.state, GameMode.MAINMENU)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.SETTINGS)
|
||||
|
||||
self.game.state = GameMode.MAINMENU
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.EXIT)
|
||||
self.assertRaises(SystemExit, self.game.handle_key_pressed,
|
||||
KeyValues.ENTER)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.SETTINGS)
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
self.assertEqual(self.game.main_menu.validate(),
|
||||
MainMenuValues.START)
|
||||
|
||||
self.game.handle_key_pressed(KeyValues.ENTER)
|
||||
self.assertEqual(self.game.state, GameMode.PLAY)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.DOWN)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y + 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = new_y, new_x
|
||||
self.game.handle_key_pressed(KeyValues.RIGHT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x + 1)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.UP)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y - 1)
|
||||
self.assertEqual(new_x, x)
|
||||
|
||||
y, x = self.game.player.y, self.game.player.x
|
||||
self.game.handle_key_pressed(KeyValues.LEFT)
|
||||
new_y, new_x = self.game.player.y, self.game.player.x
|
||||
self.assertEqual(new_y, y)
|
||||
self.assertEqual(new_x, x - 1)
|
33
dungeonbattle/tests/interfaces_test.py
Normal file
33
dungeonbattle/tests/interfaces_test.py
Normal file
@ -0,0 +1,33 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.interfaces import Map, Tile
|
||||
|
||||
|
||||
class TestInterfaces(unittest.TestCase):
|
||||
def test_map(self) -> None:
|
||||
"""
|
||||
Create a map and check that it is well parsed.
|
||||
"""
|
||||
m = Map.load_from_string(".█\n█.\n")
|
||||
self.assertEqual(m.width, 2)
|
||||
self.assertEqual(m.height, 2)
|
||||
self.assertEqual(m.draw_string(), ".█\n█.")
|
||||
|
||||
def test_load_map(self) -> None:
|
||||
"""
|
||||
Try to load a map from a file.
|
||||
"""
|
||||
m = Map.load("example_map.txt")
|
||||
self.assertEqual(m.width, 52)
|
||||
self.assertEqual(m.height, 17)
|
||||
|
||||
def test_tiles(self) -> None:
|
||||
"""
|
||||
Test some things about tiles.
|
||||
"""
|
||||
self.assertFalse(Tile.FLOOR.is_wall())
|
||||
self.assertTrue(Tile.WALL.is_wall())
|
||||
self.assertFalse(Tile.EMPTY.is_wall())
|
||||
self.assertTrue(Tile.FLOOR.can_walk())
|
||||
self.assertFalse(Tile.WALL.can_walk())
|
||||
self.assertTrue(Tile.EMPTY.can_walk())
|
24
dungeonbattle/tests/menus_test.py
Normal file
24
dungeonbattle/tests/menus_test.py
Normal file
@ -0,0 +1,24 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.menus import ArbitraryMenu, MainMenu, MainMenuValues
|
||||
|
||||
|
||||
class TestMenus(unittest.TestCase):
|
||||
def test_scroll_menu(self) -> None:
|
||||
"""
|
||||
Test to scroll the menu.
|
||||
"""
|
||||
arbitrary_menu = ArbitraryMenu([])
|
||||
self.assertEqual(arbitrary_menu.position, 0)
|
||||
|
||||
main_menu = MainMenu()
|
||||
self.assertEqual(main_menu.position, 0)
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.START)
|
||||
main_menu.go_up()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.START)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.SETTINGS)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
|
||||
main_menu.go_down()
|
||||
self.assertEqual(main_menu.validate(), MainMenuValues.EXIT)
|
32
dungeonbattle/tests/settings_test.py
Normal file
32
dungeonbattle/tests/settings_test.py
Normal file
@ -0,0 +1,32 @@
|
||||
import unittest
|
||||
|
||||
from dungeonbattle.settings import Settings
|
||||
|
||||
|
||||
class TestSettings(unittest.TestCase):
|
||||
def test_settings(self) -> None:
|
||||
"""
|
||||
Ensure that settings are well loaded.
|
||||
"""
|
||||
settings = Settings()
|
||||
self.assertEqual(settings.KEY_UP_PRIMARY, 'z')
|
||||
self.assertEqual(settings.KEY_DOWN_PRIMARY, 's')
|
||||
self.assertEqual(settings.KEY_LEFT_PRIMARY, 'q')
|
||||
self.assertEqual(settings.KEY_RIGHT_PRIMARY, 'd')
|
||||
self.assertEqual(settings.KEY_UP_SECONDARY, 'KEY_UP')
|
||||
self.assertEqual(settings.KEY_DOWN_SECONDARY, 'KEY_DOWN')
|
||||
self.assertEqual(settings.KEY_LEFT_SECONDARY, 'KEY_LEFT')
|
||||
self.assertEqual(settings.KEY_RIGHT_SECONDARY, 'KEY_RIGHT')
|
||||
self.assertEqual(settings.TEXTURE_PACK, 'ascii')
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
|
||||
settings.get_comment('TEXTURE_PACK'))
|
||||
self.assertEqual(settings.get_comment(settings.TEXTURE_PACK),
|
||||
'Pack de textures utilisé')
|
||||
|
||||
settings.TEXTURE_PACK = 'UNICODE'
|
||||
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
|
||||
|
||||
settings.write_settings()
|
||||
settings.load_settings()
|
||||
|
||||
self.assertEqual(settings.TEXTURE_PACK, 'UNICODE')
|
Reference in New Issue
Block a user