Merge remote-tracking branch 'origin/master' into display
# Conflicts: # dungeonbattle/entities/player.py # dungeonbattle/game.py # dungeonbattle/interfaces.py # dungeonbattle/mapdisplay.py # dungeonbattle/settings.py # dungeonbattle/tests/settings_test.py # dungeonbattle/texturepack.py
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@ -1,33 +1,36 @@
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from ..interfaces import Entity, FightingEntity
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from ..interfaces import Entity, FightingEntity, Map
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class Item(Entity):
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held:bool
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held: bool
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def __init__(self, *args, **kwargs):
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super().__init__(self, *args, **kwargs)
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super().__init__(*args, **kwargs)
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self.held = False
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def drop(self, x:int, y:int):
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def drop(self, y: int, x: int) -> None:
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self.held = False
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self.move(x, y)
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def hold(self):
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self.move(y, x)
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def hold(self) -> None:
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self.held = True
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class Bomb(Item):
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damage:int = 5
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exploding:bool
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damage: int = 5
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exploding: bool
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def __init__(self, *args, **kwargs):
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super().__init__(self, *args, **kwargs)
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super().__init__(*args, **kwargs)
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self.exploding = False
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def drop(self, x:int, y:int):
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super.drop(self, x, y)
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def drop(self, x: int, y: int) -> None:
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super().drop(x, y)
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self.exploding = True
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def act(self, map):
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def act(self, m: Map) -> None:
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if self.exploding:
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for e in map.entities:
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if abs (e.x - self.x) + abs (e.y - self.y) <= 1 and isinstance(e,FightingEntity):
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for e in m.entities:
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if abs(e.x - self.x) + abs(e.y - self.y) <= 1 and \
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isinstance(e, FightingEntity):
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e.take_damage(self, self.damage)
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@ -1,9 +1,11 @@
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from ..interfaces import FightingEntity
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from ..interfaces import FightingEntity, Map
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class Monster(FightingEntity):
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def act(self, map):
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def act(self, m: Map) -> None:
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pass
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class Squirrel(Monster):
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maxhealth = 10
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strength = 3
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@ -1,9 +1,22 @@
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from ..interfaces import FightingEntity
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class Player(FightingEntity):
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maxhealth = 20
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strength = 5
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def move_up(self) -> bool:
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return self.check_move(self.y - 1, self.x, True)
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def move_down(self) -> bool:
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return self.check_move(self.y + 1, self.x, True)
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def move_left(self) -> bool:
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return self.check_move(self.y, self.x - 1, True)
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def move_right(self) -> bool:
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return self.check_move(self.y, self.x + 1, True)
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currentXP: int
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maxXP: int
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