Don't spawn random entities on each level anymore
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		| @@ -71,9 +71,6 @@ class Player(InventoryHolder, FightingEntity): | ||||
|             self.max_xp = self.level * 10 | ||||
|             self.health = self.maxhealth | ||||
|             self.strength = self.strength + 1 | ||||
|             # TODO Remove it, that's only fun | ||||
|             self.map.spawn_random_entities(randint(3 * self.level, | ||||
|                                                    10 * self.level)) | ||||
|  | ||||
|     def add_xp(self, xp: int) -> None: | ||||
|         """ | ||||
|   | ||||
| @@ -61,7 +61,6 @@ class Game: | ||||
|         self.player = Player() | ||||
|         self.map.add_entity(self.player) | ||||
|         self.player.move(self.map.start_y, self.map.start_x) | ||||
|         self.map.spawn_random_entities(randint(3, 10)) | ||||
|         self.inventory_menu.update_player(self.player) | ||||
|  | ||||
|     @property | ||||
|   | ||||
| @@ -180,22 +180,6 @@ class Map: | ||||
|         return "\n".join("".join(tile.char(pack) for tile in line) | ||||
|                          for line in self.tiles) | ||||
|  | ||||
|     def spawn_random_entities(self, count: int) -> None: | ||||
|         """ | ||||
|         Puts randomly {count} entities on the map, only on empty ground tiles. | ||||
|         """ | ||||
|         for _ignored in range(count): | ||||
|             y, x = 0, 0 | ||||
|             while True: | ||||
|                 y, x = randint(0, self.height - 1), randint(0, self.width - 1) | ||||
|                 tile = self.tiles[y][x] | ||||
|                 if tile.can_walk(): | ||||
|                     break | ||||
|             entity = choices(Entity.get_all_entity_classes(), | ||||
|                              weights=Entity.get_weights(), k=1)[0]() | ||||
|             entity.move(y, x) | ||||
|             self.add_entity(entity) | ||||
|  | ||||
|     def compute_visibility(self, y: int, x: int, max_range: int) -> None: | ||||
|         """ | ||||
|         Sets the visible tiles to be the ones visible by an entity at point | ||||
|   | ||||
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