2020-11-06 13:56:21 +00:00
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import json
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2020-11-06 13:59:27 +00:00
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import os
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2020-11-06 13:56:21 +00:00
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from typing import Any, Generator
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2020-11-06 13:29:05 +00:00
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2020-11-19 02:13:01 +00:00
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from .resources import ResourceManager
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2020-11-06 13:29:05 +00:00
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class Settings:
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2020-11-06 13:56:21 +00:00
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"""
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This class stores the settings of the game.
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Settings can be get by using for example settings.TEXTURE_PACK directly.
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The comment can be get by using settings.get_comment('TEXTURE_PACK').
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We can define the setting by simply use settings.TEXTURE_PACK = 'new_key'
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"""
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2020-11-06 13:29:05 +00:00
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def __init__(self):
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2020-11-06 14:33:26 +00:00
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self.KEY_UP_PRIMARY = \
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['z', 'Touche principale pour aller vers le haut']
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self.KEY_UP_SECONDARY = \
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['KEY_UP', 'Touche secondaire pour aller vers le haut']
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self.KEY_DOWN_PRIMARY = \
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['s', 'Touche principale pour aller vers le bas']
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self.KEY_DOWN_SECONDARY = \
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['KEY_DOWN', 'Touche secondaire pour aller vers le bas']
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self.KEY_LEFT_PRIMARY = \
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['q', 'Touche principale pour aller vers la gauche']
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self.KEY_LEFT_SECONDARY = \
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['KEY_LEFT', 'Touche secondaire pour aller vers la gauche']
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self.KEY_RIGHT_PRIMARY = \
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['d', 'Touche principale pour aller vers la droite']
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self.KEY_RIGHT_SECONDARY = \
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['KEY_RIGHT', 'Touche secondaire pour aller vers la droite']
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2020-11-06 17:25:02 +00:00
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self.KEY_ENTER = \
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['\n', 'Touche pour valider un menu']
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2020-11-06 16:43:30 +00:00
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self.TEXTURE_PACK = ['ascii', 'Pack de textures utilisé']
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2020-11-06 13:29:05 +00:00
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def __getattribute__(self, item: str) -> Any:
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superattribute = super().__getattribute__(item)
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2020-11-06 13:56:21 +00:00
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if item.isupper() and item in self.settings_keys:
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return superattribute[0]
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2020-11-06 13:29:05 +00:00
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return superattribute
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2020-11-06 13:56:21 +00:00
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def __setattr__(self, name: str, value: Any) -> None:
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if name in self.settings_keys:
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object.__getattribute__(self, name)[0] = value
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return
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return super().__setattr__(name, value)
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2020-11-06 13:29:05 +00:00
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def get_comment(self, item: str) -> str:
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"""
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Retrieve the comment of a setting.
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"""
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2020-11-06 14:08:29 +00:00
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if item in self.settings_keys:
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2020-11-06 13:29:05 +00:00
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return object.__getattribute__(self, item)[1]
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for key in self.settings_keys:
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if getattr(self, key) == item:
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return object.__getattribute__(self, key)[1]
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@property
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2020-11-06 13:56:21 +00:00
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def settings_keys(self) -> Generator[str, Any, None]:
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2020-11-06 13:29:05 +00:00
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"""
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Get the list of all parameters.
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"""
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return (key for key in self.__dict__)
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2020-11-06 13:56:21 +00:00
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def loads_from_string(self, json_str: str) -> None:
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"""
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Dump settings
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"""
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d = json.loads(json_str)
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for key in d:
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setattr(self, key, d[key])
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def dumps_to_string(self) -> str:
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"""
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Dump settings
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"""
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d = dict()
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for key in self.settings_keys:
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d[key] = getattr(self, key)
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2020-11-06 13:59:27 +00:00
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return json.dumps(d, indent=4)
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2020-11-06 13:56:21 +00:00
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def load_settings(self) -> None:
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"""
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Loads the settings from a file
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"""
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2020-11-19 02:13:01 +00:00
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file_path = ResourceManager.get_config_path("settings.json")
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if os.path.isfile(file_path):
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with open(file_path, "r") as f:
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2020-11-06 13:59:27 +00:00
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self.loads_from_string(f.read())
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2020-11-06 13:56:21 +00:00
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def write_settings(self) -> None:
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"""
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Dumps the settings into a file
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"""
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2020-11-19 02:13:01 +00:00
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with open(ResourceManager.get_config_path("settings.json"), "w") as f:
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2020-11-06 13:56:21 +00:00
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f.write(self.dumps_to_string())
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