763 lines
32 KiB
JavaScript
763 lines
32 KiB
JavaScript
(async () => {
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// check notification permission
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// This is useful to alert people that they should do something
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await Notification.requestPermission()
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})()
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const problems_count = JSON.parse(document.getElementById('problems_count').textContent)
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const tournaments = JSON.parse(document.getElementById('tournaments_list').textContent)
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const sockets = {}
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const messages = document.getElementById('messages')
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/**
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* Request to abort the draw of the given tournament.
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* Only volunteers are allowed to do this.
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* @param tid The tournament id
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*/
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function abortDraw(tid) {
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sockets[tid].send(JSON.stringify({'type': 'abort'}))
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}
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/**
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* Request to cancel the last step.
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* Only volunteers are allowed to do this.
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* @param tid The tournament id
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*/
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function cancelLastStep(tid) {
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sockets[tid].send(JSON.stringify({'type': 'cancel'}))
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}
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/**
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* Request to launch a dice between 1 and 100, for the two first steps.
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* The parameter `trigram` can be specified (by volunteers) to launch a dice for a specific team.
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* @param tid The tournament id
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* @param trigram The trigram of the team that a volunteer wants to force the dice launch (default: null)
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*/
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function drawDice(tid, trigram = null) {
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sockets[tid].send(JSON.stringify({'type': 'dice', 'trigram': trigram}))
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}
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/**
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* Request to draw a new problem.
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* @param tid The tournament id
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*/
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function drawProblem(tid) {
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sockets[tid].send(JSON.stringify({'type': 'draw_problem'}))
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}
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/**
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* Accept the current proposed problem.
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* @param tid The tournament id
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*/
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function acceptProblem(tid) {
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sockets[tid].send(JSON.stringify({'type': 'accept'}))
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}
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/**
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* Reject the current proposed problem.
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* @param tid The tournament id
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*/
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function rejectProblem(tid) {
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sockets[tid].send(JSON.stringify({'type': 'reject'}))
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}
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/**
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* Volunteers can export the draw to make it available for notation.
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* @param tid The tournament id
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*/
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function exportDraw(tid) {
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sockets[tid].send(JSON.stringify({'type': 'export'}))
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}
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/**
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* Volunteers can make the draw continue for the second round of the final.
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* @param tid The tournament id
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*/
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function continueFinal(tid) {
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sockets[tid].send(JSON.stringify({'type': 'continue_final'}))
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}
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/**
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* Display a new notification with the given title and the given body.
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* @param title The title of the notification
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* @param body The body of the notification
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* @param timeout The time (in milliseconds) after that the notification automatically closes. 0 to make indefinite. Default to 5000 ms.
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* @return Notification
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*/
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function showNotification(title, body, timeout = 5000) {
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let notif = new Notification(title, {'body': body, 'icon': "/static/tfjm.svg"})
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if (timeout)
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setTimeout(() => notif.close(), timeout)
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return notif
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}
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document.addEventListener('DOMContentLoaded', () => {
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if (document.location.hash) {
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// Open the tab of the tournament that is present in the hash
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document.querySelectorAll('button[data-bs-toggle="tab"]').forEach(elem => {
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if ('#' + elem.innerText.toLowerCase() === document.location.hash.toLowerCase()) {
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elem.click()
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}
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})
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}
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// When a tab is opened, add the tournament name in the hash
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document.querySelectorAll('button[data-bs-toggle="tab"]').forEach(
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elem => elem.addEventListener(
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'click', () => document.location.hash = '#' + elem.innerText.toLowerCase()))
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for (let tournament of tournaments) {
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// Open a websocket per tournament
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let socket = new WebSocket(
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(document.location.protocol === 'https:' ? 'wss' : 'ws') + '://' + window.location.host
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+ '/ws/draw/' + tournament.id + '/'
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)
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sockets[tournament.id] = socket
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/**
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* Add alert message on the top on the interface.
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* @param message The content of the alert.
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* @param type The alert type, which is a bootstrap color (success, info, warning, danger,…).
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* @param timeout The time (in milliseconds) before the alert is auto-closing. 0 to infinitely, default to 5000 ms.
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*/
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function addMessage(message, type, timeout = 5000) {
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const wrapper = document.createElement('div')
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wrapper.innerHTML = [
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`<div class="alert alert-${type} alert-dismissible" role="alert">`,
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`<div>${message}</div>`,
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'<button type="button" class="btn-close" data-bs-dismiss="alert" aria-label="Close"></button>',
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].join('\n')
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messages.append(wrapper)
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if (timeout)
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setTimeout(() => wrapper.remove(), timeout)
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}
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/**
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* Update the information banner.
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* @param info The content to updated
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*/
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function setInfo(info) {
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document.getElementById(`messages-${tournament.id}`).innerHTML = info
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}
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/**
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* Open the draw interface, given the list of teams.
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* @param teams The list of teams (represented by their trigrams) that are present on this draw.
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*/
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function drawStart(teams) {
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// Hide the not-started-banner
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document.getElementById(`banner-not-started-${tournament.id}`).classList.add('d-none')
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// Display the full draw interface
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document.getElementById(`draw-content-${tournament.id}`).classList.remove('d-none')
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let dicesDiv = document.getElementById(`dices-${tournament.id}`)
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for (let team of teams) {
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// Add empty dice score badge for each team
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let col = document.createElement('div')
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col.classList.add('col-md-1')
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dicesDiv.append(col)
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let diceDiv = document.createElement('div')
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diceDiv.id = `dice-${tournament.id}-${team}`
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diceDiv.classList.add('badge', 'rounded-pill', 'text-bg-warning')
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if (document.getElementById(`abort-${tournament.id}`) !== null) {
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// Check if this is a volunteer, who can launch a dice for a specific team
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diceDiv.onclick = (e) => drawDice(tournament.id, team)
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}
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diceDiv.textContent = `${team} 🎲 ??`
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col.append(diceDiv)
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}
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}
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/**
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* Abort the current draw, and make all invisible, except the not-started-banner.
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*/
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function drawAbort() {
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document.getElementById(`banner-not-started-${tournament.id}`).classList.remove('d-none')
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document.getElementById(`draw-content-${tournament.id}`).classList.add('d-none')
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document.getElementById(`dices-${tournament.id}`).innerHTML = ""
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document.getElementById(`recap-${tournament.id}-round-list`).innerHTML = ""
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document.getElementById(`tables-${tournament.id}`).innerHTML = ""
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updateDiceVisibility(false)
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updateBoxVisibility(false)
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updateButtonsVisibility(false)
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updateExportVisibility(false)
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updateContinueVisibility(false)
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}
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/**
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* This function is triggered after a new dice result. We update the score of the team.
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* Can be resetted to empty values if the result is null.
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* @param trigram The trigram of the team that launched its dice
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* @param result The result of the dice. null if it is a reset.
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*/
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function updateDiceInfo(trigram, result) {
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let elem = document.getElementById(`dice-${tournament.id}-${trigram}`)
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if (result === null) {
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elem.classList.remove('text-bg-success')
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elem.classList.add('text-bg-warning')
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elem.innerText = `${trigram} 🎲 ??`
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}
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else {
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elem.classList.remove('text-bg-warning')
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elem.classList.add('text-bg-success')
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elem.innerText = `${trigram} 🎲 ${result}`
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}
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}
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/**
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* Display or hide the dice button.
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* @param visible The visibility status
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*/
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function updateDiceVisibility(visible) {
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let div = document.getElementById(`launch-dice-${tournament.id}`)
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if (visible)
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div.classList.remove('d-none')
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else
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div.classList.add('d-none')
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}
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/**
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* Display or hide the box button.
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* @param visible The visibility status
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*/
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function updateBoxVisibility(visible) {
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let div = document.getElementById(`draw-problem-${tournament.id}`)
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if (visible)
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div.classList.remove('d-none')
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else
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div.classList.add('d-none')
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}
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/**
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* Display or hide the accept and reject buttons.
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* @param visible The visibility status
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*/
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function updateButtonsVisibility(visible) {
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let div = document.getElementById(`buttons-${tournament.id}`)
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if (visible)
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div.classList.remove('d-none')
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else
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div.classList.add('d-none')
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}
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/**
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* Display or hide the export button.
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* @param visible The visibility status
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*/
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function updateExportVisibility(visible) {
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let div = document.getElementById(`export-${tournament.id}`)
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if (visible)
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div.classList.remove('d-none')
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else
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div.classList.add('d-none')
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}
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/**
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* Display or hide the continuation button.
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* @param visible The visibility status
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*/
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function updateContinueVisibility(visible) {
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let div = document.getElementById(`continue-${tournament.id}`)
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if (visible)
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div.classList.remove('d-none')
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else
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div.classList.add('d-none')
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}
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/**
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* Set the different pools for the given round, and update the interface.
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* @param round The round number, as integer (1 or 2)
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* @param poules The list of poules, which are represented with their letters and trigrams,
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* [{'letter': 'A', 'teams': ['ABC', 'DEF', 'GHI']}]
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*/
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function updatePoules(round, poules) {
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let roundList = document.getElementById(`recap-${tournament.id}-round-list`)
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let poolListId = `recap-${tournament.id}-round-${round}-pool-list`
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let poolList = document.getElementById(poolListId)
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if (poolList === null) {
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// Add a div for the round in the recap div
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let div = document.createElement('div')
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div.id = `recap-${tournament.id}-round-${round}`
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div.classList.add('col-md-6', 'px-3', 'py-3')
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div.setAttribute('data-tournament', tournament.id)
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let title = document.createElement('strong')
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title.textContent = 'Tour ' + round
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poolList = document.createElement('ul')
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poolList.id = poolListId
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poolList.classList.add('list-group', 'list-group-flush')
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div.append(title, poolList)
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roundList.append(div)
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}
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let c = 1
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for (let poule of poules) {
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let teamListId = `recap-${tournament.id}-round-${round}-pool-${poule.letter}-team-list`
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let teamList = document.getElementById(teamListId)
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if (teamList === null) {
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// Add a div for the pool in the recap div
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let li = document.createElement('li')
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li.id = `recap-${tournament.id}-round-${round}-pool-${poule.letter}`
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li.classList.add('list-group-item', 'px-3', 'py-3')
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li.setAttribute('data-tournament', tournament.id)
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let title = document.createElement('strong')
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title.textContent = 'Poule ' + poule.letter + round
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teamList = document.createElement('ul')
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teamList.id = teamListId
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teamList.classList.add('list-group', 'list-group-flush')
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li.append(title, teamList)
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poolList.append(li)
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}
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if (poule.teams.length > 0) {
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// The pool is initialized
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for (let team of poule.teams) {
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// Reorder dices
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let diceDiv = document.getElementById(`dice-${tournament.id}-${team}`)
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diceDiv.parentElement.style.order = c.toString()
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c += 1
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let teamLiId = `recap-${tournament.id}-round-${round}-team-${team}`
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let teamLi = document.getElementById(teamLiId)
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if (teamLi === null) {
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// Add a line for the team in the recap
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teamLi = document.createElement('li')
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teamLi.id = teamLiId
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teamLi.classList.add('list-group-item')
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teamLi.setAttribute('data-tournament', tournament.id)
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teamList.append(teamLi)
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}
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// Add the accepted problem div (empty for now)
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let acceptedDivId = `recap-${tournament.id}-round-${round}-team-${team}-accepted`
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let acceptedDiv = document.getElementById(acceptedDivId)
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if (acceptedDiv === null) {
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acceptedDiv = document.createElement('div')
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acceptedDiv.id = acceptedDivId
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acceptedDiv.classList.add('badge', 'rounded-pill', 'text-bg-warning')
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acceptedDiv.textContent = `${team} 📃 ?`
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teamLi.append(acceptedDiv)
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}
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// Add the rejected problems div (empty for now)
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let rejectedDivId = `recap-${tournament.id}-round-${round}-team-${team}-rejected`
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let rejectedDiv = document.getElementById(rejectedDivId)
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if (rejectedDiv === null) {
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rejectedDiv = document.createElement('div')
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rejectedDiv.id = rejectedDivId
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rejectedDiv.classList.add('badge', 'rounded-pill', 'text-bg-danger')
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rejectedDiv.textContent = '🗑️'
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teamLi.append(rejectedDiv)
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}
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}
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}
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// Draw tables
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let tablesDiv = document.getElementById(`tables-${tournament.id}`)
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let tablesRoundDiv = document.getElementById(`tables-${tournament.id}-round-${round}`)
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if (tablesRoundDiv === null) {
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// Add the tables div for the current round if necessary
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let card = document.createElement('div')
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card.classList.add('card', 'col-md-6')
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tablesDiv.append(card)
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let cardHeader = document.createElement('div')
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cardHeader.classList.add('card-header')
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cardHeader.innerHTML = `<h2>Tour ${round}</h2>`
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card.append(cardHeader)
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tablesRoundDiv = document.createElement('div')
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tablesRoundDiv.id = `tables-${tournament.id}-round-${round}`
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tablesRoundDiv.classList.add('card-body', 'd-flex', 'flex-wrap')
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card.append(tablesRoundDiv)
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}
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for (let poule of poules) {
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if (poule.teams.length === 0)
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continue
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// Display the table for the pool
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updatePouleTable(round, poule)
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}
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}
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}
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/**
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* Update the table for the given round and the given pool, where there will be the chosen problems.
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* @param round The round number, as integer (1 or 2)
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* @param poule The current pool, which id represented with its letter and trigrams,
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* {'letter': 'A', 'teams': ['ABC', 'DEF', 'GHI']}
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*/
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function updatePouleTable(round, poule) {
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let tablesRoundDiv = document.getElementById(`tables-${tournament.id}-round-${round}`)
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let pouleTable = document.getElementById(`table-${tournament.id}-${round}-${poule.letter}`)
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if (pouleTable === null) {
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// Create table
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let card = document.createElement('div')
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card.classList.add('card', 'w-100', 'my-3', `order-${poule.letter.charCodeAt(0) - 64}`)
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tablesRoundDiv.append(card)
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let cardHeader = document.createElement('div')
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cardHeader.classList.add('card-header')
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cardHeader.innerHTML = `<h2>Poule ${poule.letter}${round}</h2>`
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card.append(cardHeader)
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let cardBody = document.createElement('div')
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cardBody.classList.add('card-body')
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card.append(cardBody)
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pouleTable = document.createElement('table')
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pouleTable.id = `table-${tournament.id}-${round}-${poule.letter}`
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pouleTable.classList.add('table', 'table-stripped')
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cardBody.append(pouleTable)
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let thead = document.createElement('thead')
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pouleTable.append(thead)
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let phaseTr = document.createElement('tr')
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thead.append(phaseTr)
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let teamTh = document.createElement('th')
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teamTh.classList.add('text-center')
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teamTh.rowSpan = poule.teams.length === 5 ? 3 : 2
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teamTh.textContent = "Équipe"
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phaseTr.append(teamTh)
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// Add columns
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for (let i = 1; i <= (poule.teams.length === 4 ? 4 : 3); ++i) {
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let phaseTh = document.createElement('th')
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phaseTh.classList.add('text-center')
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if (poule.teams.length === 5 && i < 3)
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phaseTh.colSpan = 2
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phaseTh.textContent = `Phase ${i}`
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phaseTr.append(phaseTh)
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}
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if (poule.teams.length === 5) {
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let roomTr = document.createElement('tr')
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thead.append(roomTr)
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for (let i = 0; i < 5; ++i) {
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let roomTh = document.createElement('th')
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roomTh.classList.add('text-center')
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roomTh.textContent = `Salle ${1 + (i % 2)}`
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roomTr.append(roomTh)
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}
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}
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let problemTr = document.createElement('tr')
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thead.append(problemTr)
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for (let team of poule.teams) {
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let problemTh = document.createElement('th')
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problemTh.classList.add('text-center')
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// Problem is unknown for now
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problemTh.innerHTML = `Pb. <span id="table-${tournament.id}-round-${round}-problem-${team}">?</span>`
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problemTr.append(problemTh)
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}
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// Add body
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let tbody = document.createElement('tbody')
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pouleTable.append(tbody)
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for (let i = 0; i < poule.teams.length; ++i) {
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let team = poule.teams[i]
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let teamTr = document.createElement('tr')
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tbody.append(teamTr)
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// First create cells, then we will add them in the table
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let teamTd = document.createElement('td')
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teamTd.classList.add('text-center')
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teamTd.innerText = team
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teamTr.append(teamTd)
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let defenderTd = document.createElement('td')
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defenderTd.classList.add('text-center')
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defenderTd.innerText = 'Déf'
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let opponentTd = document.createElement('td')
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opponentTd.classList.add('text-center')
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opponentTd.innerText = 'Opp'
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let reporterTd = document.createElement('td')
|
|
reporterTd.classList.add('text-center')
|
|
reporterTd.innerText = 'Rap'
|
|
|
|
// Put the cells in their right places, according to the pool size and the row number.
|
|
if (poule.teams.length === 3) {
|
|
switch (i) {
|
|
case 0:
|
|
teamTr.append(defenderTd, reporterTd, opponentTd)
|
|
break
|
|
case 1:
|
|
teamTr.append(opponentTd, defenderTd, reporterTd)
|
|
break
|
|
case 2:
|
|
teamTr.append(reporterTd, opponentTd, defenderTd)
|
|
break
|
|
}
|
|
}
|
|
else if (poule.teams.length === 4) {
|
|
let emptyTd = document.createElement('td')
|
|
switch (i) {
|
|
case 0:
|
|
teamTr.append(defenderTd, emptyTd, reporterTd, opponentTd)
|
|
break
|
|
case 1:
|
|
teamTr.append(opponentTd, defenderTd, emptyTd, reporterTd)
|
|
break
|
|
case 2:
|
|
teamTr.append(reporterTd, opponentTd, defenderTd, emptyTd)
|
|
break
|
|
case 3:
|
|
teamTr.append(emptyTd, reporterTd, opponentTd, defenderTd)
|
|
break
|
|
}
|
|
}
|
|
else if (poule.teams.length === 5) {
|
|
let emptyTd = document.createElement('td')
|
|
let emptyTd2 = document.createElement('td')
|
|
switch (i) {
|
|
case 0:
|
|
teamTr.append(defenderTd, emptyTd, opponentTd, reporterTd, emptyTd2)
|
|
break
|
|
case 1:
|
|
teamTr.append(emptyTd, defenderTd, reporterTd, emptyTd2, opponentTd)
|
|
break
|
|
case 2:
|
|
teamTr.append(opponentTd, emptyTd, defenderTd, emptyTd2, reporterTd)
|
|
break
|
|
case 3:
|
|
teamTr.append(reporterTd, opponentTd, emptyTd, defenderTd, emptyTd2)
|
|
break
|
|
case 4:
|
|
teamTr.append(emptyTd, reporterTd, emptyTd2, opponentTd, defenderTd)
|
|
break
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Highligh the team that is currently choosing its problem.
|
|
* @param round The current round number, as integer (1 or 2)
|
|
* @param pool The current pool letter (A, B, C or D) (null if non-relevant)
|
|
* @param team The current team trigram (null if non-relevant)
|
|
*/
|
|
function updateActiveRecap(round, pool, team) {
|
|
// Remove the previous highlights
|
|
document.querySelectorAll(`div.text-bg-secondary[data-tournament="${tournament.id}"]`)
|
|
.forEach(elem => elem.classList.remove('text-bg-secondary'))
|
|
document.querySelectorAll(`li.list-group-item-success[data-tournament="${tournament.id}"]`)
|
|
.forEach(elem => elem.classList.remove('list-group-item-success'))
|
|
document.querySelectorAll(`li.list-group-item-info[data-tournament="${tournament.id}"]`)
|
|
.forEach(elem => elem.classList.remove('list-group-item-info'))
|
|
|
|
// Highlight current round, if existing
|
|
let roundDiv = document.getElementById(`recap-${tournament.id}-round-${round}`)
|
|
if (roundDiv !== null)
|
|
roundDiv.classList.add('text-bg-secondary')
|
|
|
|
// Highlight current pool, if existing
|
|
let poolLi = document.getElementById(`recap-${tournament.id}-round-${round}-pool-${pool}`)
|
|
if (poolLi !== null)
|
|
poolLi.classList.add('list-group-item-success')
|
|
|
|
// Highlight current team, if existing
|
|
let teamLi = document.getElementById(`recap-${tournament.id}-round-${round}-team-${team}`)
|
|
if (teamLi !== null)
|
|
teamLi.classList.add('list-group-item-info')
|
|
}
|
|
|
|
/**
|
|
* Update the recap and the table when a team accepts a problem.
|
|
* @param round The current round, as integer (1 or 2)
|
|
* @param team The current team trigram
|
|
* @param problem The accepted problem, as integer
|
|
*/
|
|
function setProblemAccepted(round, team, problem) {
|
|
// Update recap
|
|
let recapDiv = document.getElementById(`recap-${tournament.id}-round-${round}-team-${team}-accepted`)
|
|
if (problem !== null) {
|
|
recapDiv.classList.remove('text-bg-warning')
|
|
recapDiv.classList.add('text-bg-success')
|
|
}
|
|
else {
|
|
recapDiv.classList.add('text-bg-warning')
|
|
recapDiv.classList.remove('text-bg-success')
|
|
}
|
|
recapDiv.textContent = `${team} 📃 ${problem ? problem : '?'}`
|
|
|
|
// Update table
|
|
let tableSpan = document.getElementById(`table-${tournament.id}-round-${round}-problem-${team}`)
|
|
tableSpan.textContent = problem ? problem : '?'
|
|
}
|
|
|
|
/**
|
|
* Update the recap when a team rejects a problem.
|
|
* @param round The current round, as integer (1 or 2)
|
|
* @param team The current team trigram
|
|
* @param rejected The full list of rejected problems
|
|
*/
|
|
function setProblemRejected(round, team, rejected) {
|
|
// Update recap
|
|
let recapDiv = document.getElementById(`recap-${tournament.id}-round-${round}-team-${team}-rejected`)
|
|
recapDiv.textContent = `🗑️ ${rejected.join(', ')}`
|
|
|
|
let penaltyDiv = document.getElementById(`recap-${tournament.id}-round-${round}-team-${team}-penalty`)
|
|
if (rejected.length > problems_count - 5) {
|
|
// If more than P - 5 problems were rejected, add a penalty of 0.5 of the coefficient of the oral defender
|
|
if (penaltyDiv === null) {
|
|
penaltyDiv = document.createElement('div')
|
|
penaltyDiv.id = `recap-${tournament.id}-round-${round}-team-${team}-penalty`
|
|
penaltyDiv.classList.add('badge', 'rounded-pill', 'text-bg-info')
|
|
recapDiv.parentNode.append(penaltyDiv)
|
|
}
|
|
penaltyDiv.textContent = `❌ ${0.5 * (rejected.length - (problems_count - 5))}`
|
|
}
|
|
else {
|
|
// Eventually remove this div
|
|
if (penaltyDiv !== null)
|
|
penaltyDiv.remove()
|
|
}
|
|
}
|
|
|
|
/**
|
|
* For a 5-teams pool, we may reorder the pool if two teams select the same problem.
|
|
* Then, we redraw the table and set the accepted problems.
|
|
* @param round The current round, as integer (1 or 2)
|
|
* @param poule The pool represented by its letter
|
|
* @param teams The teams list represented by their trigrams, ["ABC", "DEF", "GHI", "JKL", "MNO"]
|
|
* @param problems The accepted problems in the same order than the teams, [1, 1, 2, 2, 3]
|
|
*/
|
|
function reorderPoule(round, poule, teams, problems) {
|
|
// Redraw the pool table
|
|
let table = document.getElementById(`table-${tournament.id}-${round}-${poule}`)
|
|
table.parentElement.parentElement.remove()
|
|
|
|
updatePouleTable(round, {'letter': poule, 'teams': teams})
|
|
|
|
// Put the problems in the table
|
|
for (let i = 0; i < teams.length; ++i) {
|
|
let team = teams[i]
|
|
let problem = problems[i]
|
|
|
|
setProblemAccepted(round, team, problem)
|
|
}
|
|
}
|
|
|
|
// Listen on websockets and process messages from the server
|
|
socket.addEventListener('message', e => {
|
|
// Parse received data as JSON
|
|
const data = JSON.parse(e.data)
|
|
|
|
switch (data.type) {
|
|
case 'alert':
|
|
// Add alert message
|
|
addMessage(data.message, data.alert_type)
|
|
break
|
|
case 'notification':
|
|
// Add notification
|
|
showNotification(data.title, data.body)
|
|
break
|
|
case 'set_info':
|
|
// Update information banner
|
|
setInfo(data.information)
|
|
break
|
|
case 'draw_start':
|
|
// Start the draw and update the interface
|
|
drawStart(data.trigrams)
|
|
break
|
|
case 'abort':
|
|
// Abort the current draw
|
|
drawAbort()
|
|
break
|
|
case 'dice':
|
|
// Update the interface after a dice launch
|
|
updateDiceInfo(data.team, data.result)
|
|
break
|
|
case 'dice_visibility':
|
|
// Update the dice button visibility
|
|
updateDiceVisibility(data.visible)
|
|
break
|
|
case 'box_visibility':
|
|
// Update the box button visibility
|
|
updateBoxVisibility(data.visible)
|
|
break
|
|
case 'buttons_visibility':
|
|
// Update the accept/reject buttons visibility
|
|
updateButtonsVisibility(data.visible)
|
|
break
|
|
case 'export_visibility':
|
|
// Update the export button visibility
|
|
updateExportVisibility(data.visible)
|
|
break
|
|
case 'continue_visibility':
|
|
// Update the continue button visibility for the final tournament
|
|
updateContinueVisibility(data.visible)
|
|
break
|
|
case 'set_poules':
|
|
// Set teams order and pools and update the interface
|
|
updatePoules(data.round, data.poules)
|
|
break
|
|
case 'set_active':
|
|
// Highlight the team that is selecting a problem
|
|
updateActiveRecap(data.round, data.poule, data.team)
|
|
break
|
|
case 'set_problem':
|
|
// Mark a problem as accepted and update the interface
|
|
setProblemAccepted(data.round, data.team, data.problem)
|
|
break
|
|
case 'reject_problem':
|
|
// Mark a problem as rejected and update the interface
|
|
setProblemRejected(data.round, data.team, data.rejected)
|
|
break
|
|
case 'reorder_poule':
|
|
// Reorder a pool and redraw the associated table
|
|
reorderPoule(data.round, data.poule, data.teams, data.problems)
|
|
break
|
|
}
|
|
})
|
|
|
|
// Manage errors
|
|
socket.addEventListener('close', e => {
|
|
console.error('Chat socket closed unexpectedly')
|
|
})
|
|
|
|
// When the socket is opened, set the language in order to receive alerts in the good language
|
|
socket.addEventListener('open', e => {
|
|
socket.send(JSON.stringify({
|
|
'type': 'set_language',
|
|
'language': document.getElementsByName('language')[0].value,
|
|
}))
|
|
})
|
|
|
|
// Manage the start form
|
|
let format_form = document.getElementById('format-form-' + tournament.id)
|
|
if (format_form !== null) {
|
|
format_form.addEventListener('submit', function (e) {
|
|
e.preventDefault()
|
|
|
|
socket.send(JSON.stringify({
|
|
'type': 'start_draw',
|
|
'fmt': document.getElementById('format-' + tournament.id).value
|
|
}))
|
|
})
|
|
}
|
|
}
|
|
})
|