plateforme-tfjm2/draw/consumers.py

1646 lines
86 KiB
Python

# Copyright (C) 2023 by Animath
# SPDX-License-Identifier: GPL-3.0-or-later
from collections import OrderedDict
import json
import os
from random import randint, shuffle
from asgiref.sync import sync_to_async
from channels.generic.websocket import AsyncJsonWebsocketConsumer
from django.conf import settings
from django.contrib.auth.models import User
from django.contrib.contenttypes.models import ContentType
from django.utils import translation
from django.utils.translation import gettext_lazy as _
from draw.models import Draw, Pool, Round, TeamDraw
from logs.models import Changelog
from participation.models import Participation, Tournament
from registration.models import Registration
def ensure_orga(f):
"""
This decorator to an asynchronous receiver guarantees that the user is a volunteer.
If it is not the case, we send an alert and don't run the function.
"""
async def func(self, *args, **kwargs):
reg = self.registration
if reg.is_volunteer and not reg.is_admin and self.tournament not in reg.interesting_tournaments \
or not reg.is_volunteer:
return await self.alert(_("You are not an organizer."), 'danger')
return await f(self, *args, **kwargs)
return func
class DrawConsumer(AsyncJsonWebsocketConsumer):
"""
This consumer manages the websocket of the draw interface.
"""
async def connect(self) -> None:
"""
This function is called when a new websocket is trying to connect to the server.
We accept only if this is a user of a team of the associated tournament, or a volunteer
of the tournament.
"""
if '_fake_user_id' in self.scope['session']:
self.scope['user'] = await User.objects.aget(pk=self.scope['session']['_fake_user_id'])
# Fetch the registration of the current user
user = self.scope['user']
if user.is_anonymous:
# User is not authenticated
await self.close()
return
reg = await Registration.objects.aget(user_id=user.id)
self.registration = reg
# Accept the connection
await self.accept()
# Register to channel layers to get updates
if self.registration.participates:
await self.channel_layer.group_add(f"team-{self.registration.team.trigram}", self.channel_name)
participation = reg.team.participation
if participation.valid:
await self.channel_layer.group_add(f"tournament-{participation.tournament.id}", self.channel_name)
else:
tids = [t.id async for t in Tournament.objects.all()] \
if reg.is_admin else [t.id for t in reg.interesting_tournaments]
for tid in tids:
await self.channel_layer.group_add(f"tournament-{tid}", self.channel_name)
await self.channel_layer.group_add(f"volunteer-{tid}", self.channel_name)
async def disconnect(self, close_code) -> None:
"""
Called when the websocket got disconnected, for any reason.
:param close_code: The error code.
"""
if self.scope['user'].is_anonymous:
# User is not authenticated
return
# Unregister from channel layers
if not self.registration.is_volunteer:
await self.channel_layer.group_discard(f"team-{self.registration.team.trigram}", self.channel_name)
participation = self.registration.team.participation
await self.channel_layer.group_discard(f"tournament-{participation.tournament.id}", self.channel_name)
else:
async for tournament in Tournament.objects.all():
await self.channel_layer.group_discard(f"tournament-{tournament.id}", self.channel_name)
await self.channel_layer.group_discard(f"volunteer-{tournament.id}", self.channel_name)
async def alert(self, message: str, alert_type: str = 'info', tid: int = -1, **kwargs):
"""
Send an alert message to the current user.
:param message: The body of the alert.
:param alert_type: The type of the alert, which is a bootstrap color (success, warning, info, danger,…)
:param tid: The tournament id. Default to -1, the current tournament.
"""
tid = tid if tid > 0 else self.tournament_id
return await self.send_json({'tid': tid, 'type': 'alert', 'alert_type': alert_type, 'message': str(message)})
async def receive_json(self, content, **kwargs):
"""
Called when the client sends us some data, parsed as JSON.
:param content: The sent data, decoded from JSON text. Must content a `type` field.
"""
# Get the tournament from the message
self.tournament_id = content['tid']
self.tournament = await Tournament.objects.filter(pk=self.tournament_id) \
.prefetch_related('draw__current_round__current_pool__current_team__participation__team').aget()
# Fetch participations from the tournament
self.participations = []
async for participation in self.tournament.participations.filter(valid=True).prefetch_related('team'):
self.participations.append(participation)
# Refresh tournament
self.tournament = await Tournament.objects.filter(pk=self.tournament_id)\
.prefetch_related('draw__current_round__current_pool__current_team__participation__team').aget()
match content['type']:
case 'set_language':
# Update the translation language
translation.activate(content['language'])
case 'start_draw':
# Start a new draw
await self.start_draw(**content)
case 'abort':
# Abort the current draw
await self.abort(**content)
case 'cancel':
# Cancel the last step
await self.cancel_last_step(**content)
case 'dice':
# Launch a dice
await self.process_dice(**content)
case 'draw_problem':
# Draw a new problem
await self.select_problem(**content)
case 'accept':
# Accept the proposed problem
await self.accept_problem(**content)
case 'reject':
# Reject the proposed problem
await self.reject_problem(**content)
case 'export':
# Export the current state of the draw
await self.export(**content)
case 'continue_final':
# Continue the draw for the final tournament
await self.continue_final(**content)
@ensure_orga
async def start_draw(self, fmt: str, **kwargs) -> None:
"""
Initialize a new draw, with a given format.
:param fmt: The format of the tournament, which is the size of each pool.
Sizes must be between 3 and 5, and the sum must be the number of teams.
"""
if await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw is already started."), 'danger')
try:
# Parse format from string
fmt: list[int] = sorted(map(int, fmt.split('+')))
except ValueError:
return await self.alert(_("Invalid format"), 'danger')
# Ensure that the number of teams is good
if sum(fmt) != len(self.participations):
return await self.alert(
_("The sum must be equal to the number of teams: expected {len}, got {sum}")
.format(len=len(self.participations), sum=sum(fmt)), 'danger')
# The drawing system works with a maximum of 1 pool of 5 teams, which is already the case in the TFJM²
if fmt.count(5) > 1:
return await self.alert(_("There can be at most one pool with 5 teams."), 'danger')
# Create the draw
draw = await Draw.objects.acreate(tournament=self.tournament)
r1 = None
for i in range(1, settings.NB_ROUNDS + 1):
# Create the round
r = await Round.objects.acreate(draw=draw, number=i)
if i == 1:
r1 = r
for j, f in enumerate(fmt):
# Create the pool, and correspond the size with the wanted format
await Pool.objects.acreate(round=r, letter=j + 1, size=f)
for participation in self.participations:
# Create a team draw object per participation
await TeamDraw.objects.acreate(participation=participation, round=r)
# Send to clients the different pools
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{
'tid': self.tournament_id,
'type': 'draw.send_poules',
'round': r.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in r.pool_set.order_by('letter').all()
]
})
draw.current_round = r1
await draw.asave()
# Make dice box visible
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.alert(_("Draw started!"), 'success')
# Update user interface
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.start', 'fmt': fmt, 'draw': draw})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active', 'round': 1})
# Send notification to everyone
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': 'Tirage au sort du TFJM²',
'body': "Le tirage au sort du tournoi de "
f"{self.tournament.name} a commencé !"})
async def draw_start(self, content) -> None:
"""
Send information to users that the draw has started.
"""
await self.alert(_("The draw for the tournament {tournament} will start.")
.format(tournament=self.tournament.name), 'warning')
await self.send_json({'tid': content['tid'], 'type': 'draw_start', 'fmt': content['fmt'],
'trigrams': [p.team.trigram for p in self.participations]})
@ensure_orga
async def abort(self, **kwargs) -> None:
"""
Abort the current draw and delete all associated information.
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
# Delete draw
# All associated data will be deleted by cascade
await self.tournament.draw.adelete()
# Send information to all users
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw_abort'})
async def draw_abort(self, content) -> None:
"""
Send information to users that the draw was aborted.
"""
await self.alert(_("The draw for the tournament {tournament} is aborted.")
.format(tournament=self.tournament.name), 'danger')
await self.send_json({'tid': content['tid'], 'type': 'abort'})
async def process_dice(self, trigram: str | None = None, **kwargs):
"""
Launch the dice for a team.
If we are in the first step, that determine the passage order and the pools of each team.
For the second step, that determines the order of the teams to draw problems.
:param trigram: The team that we want to force the launch. None if we launch for our team, or for the
first free team in the case of volunteers.
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
state = self.tournament.draw.get_state()
if self.registration.is_volunteer:
# A volunteer can either force the launch for a specific team,
# or launch for the first team that has not launched its dice.
if trigram:
participation = await Participation.objects.filter(team__trigram=trigram)\
.prefetch_related('team').aget()
else:
# First free team
if state == 'DICE_ORDER_POULE':
participation = await Participation.objects\
.filter(teamdraw__pool=self.tournament.draw.current_round.current_pool,
teamdraw__choice_dice__isnull=True).prefetch_related('team').afirst()
else:
participation = await Participation.objects\
.filter(teamdraw__round=self.tournament.draw.current_round,
teamdraw__passage_dice__isnull=True).prefetch_related('team').afirst()
else:
# Fetch the participation of the current user
participation = await Participation.objects.filter(team__participants=self.registration)\
.prefetch_related('team').aget()
if participation is None:
# Should not happen in normal cases
return await self.alert(_("This is not the time for this."), 'danger')
trigram = participation.team.trigram
team_draw = await TeamDraw.objects.filter(participation=participation,
round_id=self.tournament.draw.current_round_id).aget()
# Ensure that this is the right state to launch a dice and that the team didn't already launch the dice
# and that it can launch a dice yet.
# Prevent some async issues
match state:
case 'DICE_SELECT_POULES':
if team_draw.passage_dice is not None:
return await self.alert(_("You've already launched the dice."), 'danger')
case 'DICE_ORDER_POULE':
if team_draw.choice_dice is not None:
return await self.alert(_("You've already launched the dice."), 'danger')
if not await self.tournament.draw.current_round.current_pool.teamdraw_set\
.filter(participation=participation).aexists():
return await self.alert(_("It is not your turn."), 'danger')
case _:
return await self.alert(_("This is not the time for this."), 'danger')
# Launch the dice and get the result
res = randint(1, 100)
if self.registration.is_admin and 'result' in kwargs \
and isinstance(kwargs['result'], int) and (1 <= kwargs['result'] <= 100):
# Admins can force the result
res = int(kwargs['result'])
if state == 'DICE_SELECT_POULES':
team_draw.passage_dice = res
else:
team_draw.choice_dice = res
await team_draw.asave()
# Send the dice result to all users
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': trigram, 'result': res})
if state == 'DICE_SELECT_POULES' and \
not await TeamDraw.objects.filter(round_id=self.tournament.draw.current_round_id,
passage_dice__isnull=True).aexists():
# Check duplicates
if await self.check_duplicate_dices():
return
# All teams launched their dice, we can process the result
await self.process_dice_select_poules()
elif state == 'DICE_ORDER_POULE' and \
not await TeamDraw.objects.filter(pool=self.tournament.draw.current_round.current_pool,
choice_dice__isnull=True).aexists():
# Check duplicates
if await self.check_duplicate_dices():
return
# All teams launched their dice for the choice order, we can process the result
await self.process_dice_order_poule()
async def check_duplicate_dices(self) -> bool:
"""
Check that all dices are distinct, and reset some dices if necessary.
:return: True if there are duplicate dices, False otherwise.
"""
state = self.tournament.draw.get_state()
# Get concerned TeamDraw objects
if state == 'DICE_SELECT_POULES':
tds = [td async for td in TeamDraw.objects.filter(round_id=self.tournament.draw.current_round_id)
.prefetch_related('participation__team')]
dices = {td: td.passage_dice for td in tds}
else:
tds = [td async for td in TeamDraw.objects
.filter(pool_id=self.tournament.draw.current_round.current_pool_id)
.prefetch_related('participation__team')]
dices = {td: td.choice_dice for td in tds}
values = list(dices.values())
error = False
for v in set(values):
if values.count(v) > 1:
# v is a duplicate value
# Get all teams that have the same result
dups = [td for td in tds if (td.passage_dice if state == 'DICE_SELECT_POULES' else td.choice_dice) == v]
for dup in dups:
# Reset the dice
if state == 'DICE_SELECT_POULES':
dup.passage_dice = None
else:
dup.choice_dice = None
await dup.asave()
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice',
'team': dup.participation.team.trigram, 'result': None})
# Send notification to concerned teams
await self.channel_layer.group_send(
f"team-{dup.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify', 'title': 'Tirage au sort du TFJM²',
'body': 'Votre score de dé est identique à celui de une ou plusieurs équipes. '
'Veuillez le relancer.'}
)
# Alert the tournament
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.alert',
'message': _('Dices from teams {teams} are identical. Please relaunch your dices.').format(
teams=', '.join(td.participation.team.trigram for td in dups)),
'alert_type': 'warning'})
error = True
return error
async def process_dice_select_poules(self): # noqa: C901
"""
Called when all teams launched their dice.
Place teams into pools and order their passage.
"""
r = self.tournament.draw.current_round
tds = [td async for td in TeamDraw.objects.filter(round=r).prefetch_related('participation__team')]
# Sort teams per dice results
tds.sort(key=lambda td: td.passage_dice)
tds_copy = tds.copy()
# For each pool of size N, put the N next teams into this pool
async for p in Pool.objects.filter(round_id=self.tournament.draw.current_round_id).order_by('letter').all():
# Fetch the N teams
pool_tds = tds_copy[:p.size].copy()
# Remove the head
tds_copy = tds_copy[p.size:]
for i, td in enumerate(pool_tds):
# Set the pool and the passage index for each team of the pool
td.pool = p
td.passage_index = i
await td.asave()
# The passages of the second round are determined from the order of the passages of the first round.
# We order teams by increasing passage index, and then by decreasing pool number.
# We keep teams that were at the last position in a 5-teams pool apart, as "jokers".
# Then, we fill pools one team by one team.
# As we fill one pool for the second round, we check if we can place a joker in it.
# We can add a joker team if there is not already a team in the pool that was in the same pool
# in the first round, and such that the number of such jokers is exactly the free space of the current pool.
# Exception: if there is one only pool with 5 teams, we exchange the first and the last teams of the pool.
if not self.tournament.final:
tds_copy = sorted(tds, key=lambda td: (td.passage_index, -td.pool.letter,))
jokers = [td for td in tds if td.passage_index == 4]
round2 = await self.tournament.draw.round_set.filter(number=2).aget()
round2_pools = [p async for p in Pool.objects.filter(round__draw__tournament=self.tournament, round=round2)
.order_by('letter').all()]
current_pool_id, current_passage_index = 0, 0
for i, td in enumerate(tds_copy):
td2 = await TeamDraw.objects.filter(participation=td.participation, round=round2).aget()
td2.pool = round2_pools[current_pool_id]
td2.passage_index = current_passage_index
if len(round2_pools) == 1:
# Exchange first and last team if there is only one pool
if i == 0 or i == len(tds) - 1:
td2.passage_index = len(tds) - 1 - i
current_passage_index += 1
await td2.asave()
valid_jokers = []
# A joker is valid if it was not in the same pool in the first round
# as a team that is already in the current pool in the second round
for joker in jokers:
async for td2 in round2_pools[current_pool_id].teamdraw_set.all():
if await joker.pool.teamdraw_set.filter(participation_id=td2.participation_id).aexists():
break
else:
valid_jokers.append(joker)
# We can add a joker if there is exactly enough free space in the current pool
if valid_jokers and current_passage_index + len(valid_jokers) == td2.pool.size:
for joker in valid_jokers:
tds_copy.remove(joker)
jokers.remove(joker)
td2_joker = await TeamDraw.objects.filter(participation_id=joker.participation_id,
round=round2).aget()
td2_joker.pool = round2_pools[current_pool_id]
td2_joker.passage_index = current_passage_index
current_passage_index += 1
await td2_joker.asave()
jokers = []
current_passage_index = 0
current_pool_id += 1
if current_passage_index == round2_pools[current_pool_id].size:
current_passage_index = 0
current_pool_id += 1
# The current pool is the first pool of the current (first) round
pool = await Pool.objects.filter(round=self.tournament.draw.current_round, letter=1).aget()
self.tournament.draw.current_round.current_pool = pool
await self.tournament.draw.current_round.asave()
# Display dice result in the header of the information alert
msg = "Les résultats des dés sont les suivants : "
msg += ", ".join(f"<strong>{td.participation.team.trigram}</strong> ({td.passage_dice})" for td in tds)
msg += ". L'ordre de passage et les compositions des différentes poules sont affiché⋅es sur le côté. "
msg += "Les ordres de passage pour le premier tour sont déterminés à partir des scores des dés, "
msg += "dans l'ordre croissant. Pour le deuxième tour, les ordres de passage sont déterminés à partir "
msg += "des ordres de passage du premier tour."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
# Reset team dices
for td in tds:
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice', 'team': td.participation.team.trigram, 'result': None})
# Hide dice interface
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': False})
# Display dice interface only for the teams in the first pool, and for volunteers
async for td in pool.teamdraw_set.prefetch_related('participation__team').all():
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
# First send the pools of next rounds to have the good team order
async for next_round in self.tournament.draw.round_set.filter(number__gte=2).all():
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.send_poules',
'round': r.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in next_round.pool_set.order_by('letter').all()
]})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.send_poules',
'round': r.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in r.pool_set.order_by('letter').all()
]})
# Update information header and the active team on the recap menu
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r.number,
'pool': pool.get_letter_display()})
async def process_dice_order_poule(self):
"""
Called when all teams of the current launched their dice to determine the choice order.
Place teams into pools and order their passage.
"""
r = self.tournament.draw.current_round
pool = r.current_pool
tds = [td async for td in TeamDraw.objects.filter(pool=pool).prefetch_related('participation__team')]
# Order teams by decreasing dice score
tds.sort(key=lambda x: -x.choice_dice)
for i, td in enumerate(tds):
td.choose_index = i
await td.asave()
# The first team to draw its problem is the team that has the highest dice score
pool.current_team = tds[0]
await pool.asave()
self.tournament.draw.last_message = ""
await self.tournament.draw.asave()
# Update information header
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r.number,
'pool': pool.get_letter_display(),
'team': pool.current_team.participation.team.trigram})
# Hide dice button to everyone
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': False})
# Display the box button to the first team and to volunteers
trigram = pool.current_team.participation.team.trigram
await self.channel_layer.group_send(f"team-{trigram}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
# Notify the team that it can draw a problem
await self.channel_layer.group_send(f"team-{tds[0].participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de tirer un nouveau problème !"})
async def select_problem(self, **kwargs):
"""
Called when a team draws a problem.
We choose randomly a problem that is available and propose it to the current team.
"""
state = self.tournament.draw.get_state()
if state != 'WAITING_DRAW_PROBLEM':
return await self.alert(_("This is not the time for this."), 'danger')
pool = self.tournament.draw.current_round.current_pool
td = pool.current_team
if not self.registration.is_volunteer:
participation = await Participation.objects.filter(team__participants=self.registration)\
.prefetch_related('team').aget()
# Ensure that the user can draws a problem at this time
if participation.id != td.participation_id:
return await self.alert("This is not your turn.", 'danger')
while True:
# Choose a random problem
problem = randint(1, len(settings.PROBLEMS))
if self.registration.is_admin and 'problem' in kwargs \
and isinstance(kwargs['problem'], int) and (1 <= kwargs['problem'] <= len(settings.PROBLEMS)):
# Admins can force the draw
problem = int(kwargs['problem'])
break
# Check that the user didn't already accept this problem for the first round
# if this is the second round
if await TeamDraw.objects.filter(participation_id=td.participation_id,
round__draw__tournament=self.tournament,
round__number=1,
accepted=problem).aexists():
continue
# Check that the problem is not already chosen once (or twice for a 5-teams pool)
if await pool.teamdraw_set.filter(accepted=problem).acount() < (2 if pool.size == 5 else 1):
break
td.purposed = problem
await td.asave()
# Update interface
trigram = td.participation.team.trigram
await self.channel_layer.group_send(f"team-{trigram}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility',
'visible': False})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility',
'visible': False})
await self.channel_layer.group_send(f"team-{trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"team-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.draw_problem', 'team': trigram,
'problem': problem})
self.tournament.draw.last_message = ""
await self.tournament.draw.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
async def accept_problem(self, **kwargs):
"""
Called when a team accepts a problem.
We pass to the next team is there is one, or to the next pool, or the next round, or end the draw.
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
state = self.tournament.draw.get_state()
if state != 'WAITING_CHOOSE_PROBLEM':
return await self.alert(_("This is not the time for this."), 'danger')
r = self.tournament.draw.current_round
pool = r.current_pool
td = pool.current_team
if not self.registration.is_volunteer:
participation = await Participation.objects.filter(team__participants=self.registration)\
.prefetch_related('team').aget()
# Ensure that the user can accept a problem at this time
if participation.id != td.participation_id:
return await self.alert("This is not your turn.", 'danger')
td.accepted = td.purposed
td.purposed = None
await td.asave()
trigram = td.participation.team.trigram
msg = f"L'équipe <strong>{trigram}</strong> a accepté le problème <strong>{td.accepted} : " \
f"{settings.PROBLEMS[td.accepted - 1]}</strong>. "
if pool.size == 5 and await pool.teamdraw_set.filter(accepted=td.accepted).acount() < 2:
msg += "Une équipe peut encore l'accepter."
else:
msg += "Plus personne ne peut l'accepter."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
# Send the accepted problem to the users
await self.channel_layer.group_send(f"team-{trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_problem',
'round': r.number,
'team': trigram,
'problem': td.accepted})
if await pool.teamdraw_set.filter(accepted__isnull=True).aexists():
# Continue this pool since there is at least one team that does not have selected its problem
# Get next team
next_td = await pool.next_td()
pool.current_team = next_td
await pool.asave()
new_trigram = next_td.participation.team.trigram
await self.channel_layer.group_send(f"team-{new_trigram}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility',
'visible': True})
# Notify the team that it can draw a problem
await self.channel_layer.group_send(f"team-{new_trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de tirer un nouveau problème !"})
else:
# Pool is ended
await self.end_pool(pool)
r = self.tournament.draw.current_round
pool = r.current_pool
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r.number,
'pool': pool.get_letter_display(),
'team': pool.current_team.participation.team.trigram
if pool.current_team else None})
async def end_pool(self, pool: Pool) -> None:
"""
End the pool, and pass to the next one, or to the next round, or end the draw.
:param pool: The pool to end.
"""
msg = self.tournament.draw.last_message
r = self.tournament.draw.current_round
if pool.size == 5:
# Maybe reorder teams if the same problem is presented twice
problems = OrderedDict()
async for td in pool.team_draws:
problems.setdefault(td.accepted, [])
problems[td.accepted].append(td)
p_index = 0
for pb, tds in problems.items():
if len(tds) == 2:
# Le règlement demande à ce que l'ordre soit tiré au sort
shuffle(tds)
tds[0].passage_index = p_index
tds[1].passage_index = p_index + 1
p_index += 2
await tds[0].asave()
await tds[1].asave()
for pb, tds in problems.items():
if len(tds) == 1:
tds[0].passage_index = p_index
p_index += 1
await tds[0].asave()
# Send the reordered pool
await self.channel_layer.group_send(f"tournament-{self.tournament.id}", {
'tid': self.tournament_id,
'type': 'draw.reorder_pool',
'round': r.number,
'pool': pool.get_letter_display(),
'teams': [td.participation.team.trigram
async for td in pool.team_draws.prefetch_related('participation__team')],
'problems': [td.accepted async for td in pool.team_draws],
})
msg += f"<br><br>Le tirage de la poule {pool.get_letter_display()}{r.number} est terminé. " \
f"Le tableau récapitulatif est en bas."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
if await r.teamdraw_set.filter(accepted__isnull=True).aexists():
# There is a pool that does not have selected its problem, so we continue to the next pool
next_pool = await r.next_pool()
r.current_pool = next_pool
await r.asave()
async for td in next_pool.team_draws.prefetch_related('participation__team').all():
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
# Notify the team that it can draw a dice
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de lancer le dé !"})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
else:
# Round is ended
await self.end_round(r)
async def end_round(self, r: Round) -> None:
"""
End the round, and pass to the next one, or end the draw.
:param r: The current round.
"""
msg = self.tournament.draw.last_message
if r.number < settings.NB_ROUNDS and not self.tournament.final:
# Next round
next_round = await self.tournament.draw.round_set.filter(number=r.number + 1).aget()
self.tournament.draw.current_round = next_round
msg += f"<br><br>Le tirage au sort du tour {r.number} est terminé."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
for participation in self.participations:
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice',
'team': participation.team.trigram, 'result': None})
# Notify the team that it can draw a dice
await self.channel_layer.group_send(f"team-{participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de lancer le dé !"})
# Reorder dices
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.send_poules',
'round': next_round.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in next_round.pool_set.order_by('letter').all()
]})
# The passage order for the second round is already determined by the first round
# Start the first pool of the second round
p1: Pool = await next_round.pool_set.filter(letter=1).aget()
next_round.current_pool = p1
await next_round.asave()
async for td in p1.teamdraw_set.prefetch_related('participation__team').all():
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
elif r.number == 1 and self.tournament.final:
# For the final tournament, we wait for a manual update between the two rounds.
msg += "<br><br>Le tirage au sort du tour 1 est terminé."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.export_visibility',
'visible': True})
async def reject_problem(self, **kwargs):
"""
Called when a team accepts a problem.
We pass then to the next team.
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
state = self.tournament.draw.get_state()
if state != 'WAITING_CHOOSE_PROBLEM':
return await self.alert(_("This is not the time for this."), 'danger')
r = self.tournament.draw.current_round
pool = r.current_pool
td = pool.current_team
if not self.registration.is_volunteer:
participation = await Participation.objects.filter(team__participants=self.registration)\
.prefetch_related('team').aget()
# Ensure that the user can reject a problem at this time
if participation.id != td.participation_id:
return await self.alert("This is not your turn.", 'danger')
# Add the problem to the rejected problems list
problem = td.purposed
already_refused = problem in td.rejected
if not already_refused:
td.rejected.append(problem)
td.purposed = None
await td.asave()
remaining = len(settings.PROBLEMS) - settings.RECOMMENDED_SOLUTIONS_COUNT - len(td.rejected)
# Update messages
trigram = td.participation.team.trigram
msg = f"L'équipe <strong>{trigram}</strong> a refusé le problème <strong>{problem} : " \
f"{settings.PROBLEMS[problem - 1]}</strong>. "
if remaining >= 0:
msg += f"Il lui reste {remaining} refus sans pénalité."
else:
if already_refused:
msg += "Cela n'ajoute pas de pénalité."
else:
msg += "Cela ajoute une pénalité de 25&nbsp;% sur le coefficient de l'oral de la défense."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
# Update interface
await self.channel_layer.group_send(f"team-{trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.reject_problem',
'round': r.number, 'team': trigram, 'rejected': td.rejected})
if already_refused:
# The team already refused this problem, and can immediately draw a new one
next_td = td
else:
# We pass to the next team
next_td = await pool.next_td()
pool.current_team = next_td
await pool.asave()
new_trigram = next_td.participation.team.trigram
await self.channel_layer.group_send(f"team-{new_trigram}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r.number,
'pool': pool.get_letter_display(),
'team': new_trigram})
# Notify the team that it can draw a problem
await self.channel_layer.group_send(f"team-{new_trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de tirer un nouveau problème !"})
@ensure_orga
async def export(self, **kwargs):
"""
Exports the draw information in the participation app, for the solutions and notes management
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.export_visibility',
'visible': False})
# Export each exportable pool
async for r in self.tournament.draw.round_set.all():
async for pool in r.pool_set.all():
if await pool.is_exportable():
await pool.export()
# Update Google Sheets final sheet
if os.getenv('GOOGLE_PRIVATE_KEY_ID', None):
await sync_to_async(self.tournament.update_ranking_spreadsheet)()
@ensure_orga
async def continue_final(self, **kwargs):
"""
For the final tournament, continue the draw for the second round
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
if not self.tournament.final:
return await self.alert(_("This is only available for the final tournament."), 'danger')
r2 = await self.tournament.draw.round_set.filter(number=2).aget()
self.tournament.draw.current_round = r2
msg = "Le tirage au sort pour le tour 2 va commencer. " \
"L'ordre de passage est déterminé à partir du classement du premier tour, " \
"de sorte à mélanger les équipes entre les deux jours."
self.tournament.draw.last_message = msg
await self.tournament.draw.asave()
# Send notification to everyone
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': 'Tirage au sort du TFJM²',
'body': "Le tirage au sort pour le second tour de la finale a commencé !"})
# Set the first pool of the second round as the active pool
pool = await Pool.objects.filter(round=self.tournament.draw.current_round, letter=1).aget()
r2.current_pool = pool
await r2.asave()
# Fetch notes from the first round
notes = dict()
async for participation in self.tournament.participations.filter(valid=True).prefetch_related('team').all():
notes[participation] = sum([await pool.aaverage(participation)
async for pool in self.tournament.pools.filter(participations=participation)
.prefetch_related('passages')])
# Sort notes in a decreasing order
ordered_participations = sorted(notes.keys(), key=lambda x: -notes[x])
# Define pools and passage orders from the ranking of the first round
async for pool in r2.pool_set.order_by('letter').all():
for i in range(pool.size):
participation = ordered_participations.pop(0)
td = await TeamDraw.objects.aget(round=r2, participation=participation)
td.pool = pool
td.passage_index = i
await td.asave()
# Send pools to users
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.send_poules',
'round': r2.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in r2.pool_set.order_by('letter').all()
]})
# Reset dices and update interface
for participation in self.participations:
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice', 'team': participation.team.trigram, 'result': None})
async for td in r2.current_pool.team_draws.prefetch_related('participation__team'):
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
# Notify the team that it can draw a problem
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.notify',
'title': "À votre tour !",
'body': "C'est à vous de tirer un nouveau problème !"})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.continue_visibility',
'visible': False})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r2.number,
'pool': r2.current_pool.get_letter_display()})
@ensure_orga
async def cancel_last_step(self, **kwargs):
"""
Cancel the last step of the draw.
"""
if not await Draw.objects.filter(tournament=self.tournament).aexists():
return await self.alert(_("The draw has not started yet."), 'danger')
state = self.tournament.draw.get_state()
self.tournament.draw.last_message = ""
await self.tournament.draw.asave()
if state == 'DRAW_ENDED' or state == 'WAITING_FINAL':
await self.undo_end_draw()
elif state == 'WAITING_CHOOSE_PROBLEM':
await self.undo_draw_problem()
elif state == 'WAITING_DRAW_PROBLEM':
await self.undo_process_problem()
elif state == 'DICE_ORDER_POULE':
await self.undo_pool_dice()
elif state == 'DICE_SELECT_POULES':
await self.undo_order_dice()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_info',
'info': await self.tournament.draw.ainformation()})
r = self.tournament.draw.current_round
p = r.current_pool
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_active',
'round': r.number,
'pool': p.get_letter_display() if p else None,
'team': p.current_team.participation.team.trigram
if p and p.current_team else None})
async def undo_end_draw(self) -> None:
"""
If the draw is ended, or if we are between the two rounds of the final,
then we cancel the last problem that was accepted.
"""
r = self.tournament.draw.current_round
td = r.current_pool.current_team
td.purposed = td.accepted
td.accepted = None
await td.asave()
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.continue_visibility',
'visible': False})
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_problem',
'round': r.number,
'team': td.participation.team.trigram,
'problem': td.accepted})
async def undo_draw_problem(self):
"""
A problem was drawn and we wait for the current team to accept or reject the problem.
Then, we just reset the problem draw.
:return:
"""
td = self.tournament.draw.current_round.current_pool.current_team
td.purposed = None
await td.asave()
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': False})
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility', 'visible': True})
async def undo_process_problem(self):
"""
Now, a team must draw a new problem. Multiple cases are possible:
* In the same pool, a previous team accepted a problem ;
* In the same pool, a previous team rejected a problem ;
* The current team rejected a problem that was previously rejected ;
* The last team drawn its dice to choose the draw order.
In the two first cases, we explore the database history to fetch what team accepted or rejected
its problem at last.
The third case is ignored, because too hard and too useless to manage.
For the last case, we cancel the last dice.
"""
content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
model=TeamDraw._meta.model_name)
r = self.tournament.draw.current_round
p = r.current_pool
accepted_tds = {td.id: td async for td in p.team_draws.filter(accepted__isnull=False)
.prefetch_related('participation__team')}
has_rejected_one_tds = {td.id: td async for td in p.team_draws.exclude(rejected=[])
.prefetch_related('participation__team')}
last_td = None
if accepted_tds or has_rejected_one_tds:
# One team of the already accepted or its problem, we fetch the last one
changelogs = Changelog.objects.filter(
model=content_type,
action='edit',
instance_pk__in=set(accepted_tds.keys()).union(set(has_rejected_one_tds.keys()))
).order_by('-timestamp')
async for changelog in changelogs:
previous = json.loads(changelog.previous)
data = json.loads(changelog.data)
pk = int(changelog.instance_pk)
if 'accepted' in data and data['accepted'] and pk in accepted_tds:
# Undo the last acceptance
last_td = accepted_tds[pk]
last_td.purposed = last_td.accepted
last_td.accepted = None
await last_td.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_problem',
'round': r.number,
'team': last_td.participation.team.trigram,
'problem': last_td.accepted})
break
if 'rejected' in data and len(data['rejected']) > len(previous['rejected']) \
and pk in has_rejected_one_tds:
# Undo the last reject
last_td = has_rejected_one_tds[pk]
rejected_problem = set(data['rejected']).difference(previous['rejected']).pop()
if rejected_problem not in last_td.rejected:
# This is an old diff
continue
last_td.rejected.remove(rejected_problem)
last_td.purposed = rejected_problem
await last_td.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.reject_problem',
'round': r.number,
'team': last_td.participation.team.trigram,
'rejected': last_td.rejected})
break
r.current_pool.current_team = last_td
await r.current_pool.asave()
await self.channel_layer.group_send(f"team-{last_td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
else:
# Return to the dice choice
pool_tds = {td.id: td async for td in p.team_draws.prefetch_related('participation__team')}
changelogs = Changelog.objects.filter(
model=content_type,
action='edit',
instance_pk__in=set(pool_tds.keys())
).order_by('-timestamp')
# Find the last dice that was launched
async for changelog in changelogs:
data = json.loads(changelog.data)
if 'choice_dice' in data and data['choice_dice']:
last_td = pool_tds[int(changelog.instance_pk)]
# Reset the dice
last_td.choice_dice = None
await last_td.asave()
# Reset the dice on the interface
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': last_td.participation.team.trigram,
'result': None})
break
p.current_team = None
await p.asave()
# Make dice box visible
for td in pool_tds.values():
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.box_visibility',
'visible': False})
async def undo_pool_dice(self):
"""
Teams of a pool are launching their dices to define the draw order.
We reset the last dice if possible, or we go to the last pool, or the last round,
or the passage dices.
"""
content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
model=TeamDraw._meta.model_name)
r = self.tournament.draw.current_round
p = r.current_pool
already_launched_tds = {td.id: td async for td in p.team_draws.filter(choice_dice__isnull=False)
.prefetch_related('participation__team')}
if already_launched_tds:
# Reset the last dice
changelogs = Changelog.objects.filter(
model=content_type,
action='edit',
instance_pk__in=set(already_launched_tds.keys())
).order_by('-timestamp')
# Find the last dice that was launched
async for changelog in changelogs:
data = json.loads(changelog.data)
if 'choice_dice' in data and data['choice_dice']:
last_td = already_launched_tds[int(changelog.instance_pk)]
# Reset the dice
last_td.choice_dice = None
await last_td.asave()
# Reset the dice on the interface
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': last_td.participation.team.trigram,
'result': None})
break
else:
# Go to the previous pool if possible
if p.letter > 1:
# Go to the previous pool
previous_pool = await r.pool_set.prefetch_related('current_team__participation__team') \
.aget(letter=p.letter - 1)
r.current_pool = previous_pool
await r.asave()
td = previous_pool.current_team
td.purposed = td.accepted
td.accepted = None
await td.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': False})
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_problem',
'round': r.number,
'team': td.participation.team.trigram,
'problem': td.accepted})
elif r.number >= 2:
if not self.tournament.final:
# Go to the previous round
previous_round = await self.tournament.draw.round_set \
.prefetch_related('current_pool__current_team__participation__team').aget(number=r.number - 1)
self.tournament.draw.current_round = previous_round
await self.tournament.draw.asave()
async for td in previous_round.team_draws.prefetch_related('participation__team').all():
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': td.participation.team.trigram,
'result': td.choice_dice})
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}",
{
'tid': self.tournament_id,
'type': 'draw.send_poules',
'round': previous_round.number,
'poules': [
{
'letter': pool.get_letter_display(),
'teams': await pool.atrigrams(),
}
async for pool in previous_round.pool_set.order_by('letter').all()
]
})
previous_pool = previous_round.current_pool
td = previous_pool.current_team
td.purposed = td.accepted
td.accepted = None
await td.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': False})
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
'visible': True})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.set_problem',
'round': previous_round.number,
'team': td.participation.team.trigram,
'problem': td.accepted})
else:
# Don't continue the final tournament
previous_round = await self.tournament.draw.round_set \
.prefetch_related('current_pool__current_team__participation__team').aget(number=1)
self.tournament.draw.current_round = previous_round
await self.tournament.draw.asave()
async for td in r.teamdraw_set.all():
td.pool = None
td.choose_index = None
td.choice_dice = None
await td.asave()
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{
'tid': self.tournament_id,
'type': 'draw.send_poules',
'round': 2, 'poules': [
{
'letter': pool.get_letter_display(),
'teams': [],
}
async for pool in r.pool_set.order_by('letter').all()
]
})
async for td in previous_round.team_draws.prefetch_related('participation__team').all():
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': td.participation.team.trigram,
'result': td.choice_dice})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': False})
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.continue_visibility',
'visible': True})
else:
# Go to the dice order
async for r0 in self.tournament.draw.round_set.all():
async for td in r0.teamdraw_set.all():
td.pool = None
td.passage_index = None
td.choose_index = None
td.choice_dice = None
await td.asave()
r.current_pool = None
await r.asave()
round_tds = {td.id: td async for td in r.team_draws.prefetch_related('participation__team')}
# Reset the last dice
changelogs = Changelog.objects.filter(
model=content_type,
action='edit',
instance_pk__in=set(round_tds.keys())
).order_by('-timestamp')
# Find the last dice that was launched
async for changelog in changelogs:
data = json.loads(changelog.data)
if 'passage_dice' in data and data['passage_dice']:
last_td = round_tds[int(changelog.instance_pk)]
# Reset the dice
last_td.passage_dice = None
await last_td.asave()
# Reset the dice on the interface
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': last_td.participation.team.trigram,
'result': None})
break
async for td in r.team_draws.prefetch_related('participation__team').all():
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': td.participation.team.trigram,
'result': td.passage_dice})
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
'visible': True})
async def undo_order_dice(self):
"""
Undo the last dice for the passage order, or abort the draw if we are at the beginning.
"""
content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
model=TeamDraw._meta.model_name)
r = self.tournament.draw.current_round
already_launched_tds = {td.id: td async for td in r.team_draws.filter(passage_dice__isnull=False)
.prefetch_related('participation__team')}
if already_launched_tds:
# Reset the last dice
changelogs = Changelog.objects.filter(
model=content_type,
action='edit',
instance_pk__in=set(already_launched_tds.keys())
).order_by('-timestamp')
# Find the last dice that was launched
async for changelog in changelogs:
data = json.loads(changelog.data)
if 'passage_dice' in data and data['passage_dice']:
last_td = already_launched_tds[int(changelog.instance_pk)]
# Reset the dice
last_td.passage_dice = None
await last_td.asave()
# Reset the dice on the interface
await self.channel_layer.group_send(
f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
'team': last_td.participation.team.trigram,
'result': None})
break
else:
await self.abort()
async def draw_alert(self, content):
"""
Send alert to the current user.
"""
return await self.alert(**content)
async def draw_notify(self, content):
"""
Send a notification (with title and body) to the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'notification',
'title': content['title'], 'body': content['body']})
async def draw_set_info(self, content):
"""
Set the information banner to the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'set_info', 'information': content['info']})
async def draw_dice(self, content):
"""
Update the dice of a given team for the current user interface.
"""
await self.send_json({'tid': content['tid'], 'type': 'dice',
'team': content['team'], 'result': content['result']})
async def draw_dice_visibility(self, content):
"""
Update the visibility of the dice button for the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'dice_visibility', 'visible': content['visible']})
async def draw_box_visibility(self, content):
"""
Update the visibility of the box button for the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'box_visibility', 'visible': content['visible']})
async def draw_buttons_visibility(self, content):
"""
Update the visibility of the accept/reject buttons for the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'buttons_visibility', 'visible': content['visible']})
async def draw_export_visibility(self, content):
"""
Update the visibility of the export button for the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'export_visibility', 'visible': content['visible']})
async def draw_continue_visibility(self, content):
"""
Update the visibility of the continue button for the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'continue_visibility', 'visible': content['visible']})
async def draw_send_poules(self, content):
"""
Send the pools and the teams to the current user to update the interface.
"""
await self.send_json({'tid': content['tid'], 'type': 'set_poules', 'round': content['round'],
'poules': content['poules']})
async def draw_set_active(self, content):
"""
Update the user interface to highlight the current team.
"""
await self.send_json({
'tid': content['tid'],
'type': 'set_active',
'round': content.get('round', None),
'poule': content.get('pool', None),
'team': content.get('team', None),
})
async def draw_set_problem(self, content):
"""
Send the accepted problem of a team to the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'set_problem', 'round': content['round'],
'team': content['team'], 'problem': content['problem']})
async def draw_reject_problem(self, content):
"""
Send the rejected problems of a team to the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'reject_problem', 'round': content['round'],
'team': content['team'], 'rejected': content['rejected']})
async def draw_reorder_pool(self, content):
"""
Send the new order of a pool to the current user.
"""
await self.send_json({'tid': content['tid'], 'type': 'reorder_poule', 'round': content['round'],
'poule': content['pool'], 'teams': content['teams'],
'problems': content['problems']})