Reorganize the cancel step code in order to make it more readable
Signed-off-by: Emmy D'Anello <emmy.danello@animath.fr>
This commit is contained in:
parent
8778f58fe4
commit
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@ -942,182 +942,268 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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if not await Draw.objects.filter(tournament=self.tournament).aexists():
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return await self.alert(_("The draw has not started yet."), 'danger')
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content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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model=TeamDraw._meta.model_name)
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state = self.tournament.draw.get_state()
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self.tournament.draw.last_message = ""
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await self.tournament.draw.asave()
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r = self.tournament.draw.current_round
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if state == 'DRAW_ENDED' or state == 'WAITING_FINAL':
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td = self.tournament.draw.current_round.current_pool.current_team
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td.purposed = td.accepted
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td.accepted = None
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await td.asave()
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.continue_visibility', 'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_problem',
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'round': r.number,
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'team': td.participation.team.trigram,
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'problem': td.accepted})
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await self.undo_end_draw()
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elif state == 'WAITING_CHOOSE_PROBLEM':
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td = self.tournament.draw.current_round.current_pool.current_team
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td.purposed = None
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await td.asave()
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': False})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.box_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.box_visibility', 'visible': True})
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await self.undo_draw_problem()
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elif state == 'WAITING_DRAW_PROBLEM':
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p = r.current_pool
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accepted_tds = {td.id: td async for td in p.team_draws.filter(accepted__isnull=False)
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.prefetch_related('participation__team')}
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has_rejected_one_tds = {td.id: td async for td in p.team_draws.exclude(rejected=[])
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.prefetch_related('participation__team')}
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last_td = None
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if accepted_tds or has_rejected_one_tds:
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# One team of the already accepted or its problem, we fetch the last one
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(accepted_tds.keys()).union(set(has_rejected_one_tds.keys()))
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).order_by('-timestamp')
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async for changelog in changelogs:
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previous = json.loads(changelog.previous)
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data = json.loads(changelog.data)
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pk = int(changelog.instance_pk)
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if 'accepted' in data and data['accepted'] and pk in accepted_tds:
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# Undo the last acceptance
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last_td = accepted_tds[pk]
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last_td.purposed = last_td.accepted
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last_td.accepted = None
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await last_td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_problem',
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'round': r.number,
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'team': last_td.participation.team.trigram,
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'problem': last_td.accepted})
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break
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if 'rejected' in data and len(data['rejected']) > len(previous['rejected']) \
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and pk in has_rejected_one_tds:
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# Undo the last reject
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last_td = has_rejected_one_tds[pk]
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rejected_problem = set(data['rejected']).difference(previous['rejected']).pop()
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if rejected_problem not in last_td.rejected:
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# This is an old diff
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continue
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last_td.rejected.remove(rejected_problem)
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last_td.purposed = rejected_problem
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await last_td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.reject_problem',
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'round': r.number,
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'team': last_td.participation.team.trigram,
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'rejected': last_td.rejected})
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break
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r.current_pool.current_team = last_td
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await r.current_pool.asave()
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await self.channel_layer.group_send(f"team-{last_td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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else:
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# Return to the dice choice
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pool_tds = {td.id: td async for td in p.team_draws.prefetch_related('participation__team')}
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(pool_tds.keys())
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).order_by('-timestamp')
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# Find the last dice that was launched
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async for changelog in changelogs:
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data = json.loads(changelog.data)
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if 'choice_dice' in data and data['choice_dice']:
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last_td = pool_tds[int(changelog.instance_pk)]
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# Reset the dice
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last_td.choice_dice = None
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await last_td.asave()
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# Reset the dice on the interface
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}", {'type': 'draw.dice',
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'team': last_td.participation.team.trigram,
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'result': None})
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break
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p.current_team = None
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await p.asave()
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# Make dice box visible
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for td in pool_tds.values():
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.dice_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.dice_visibility', 'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.box_visibility', 'visible': False})
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await self.undo_process_problem()
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elif state == 'DICE_ORDER_POULE':
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p = r.current_pool
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already_launched_tds = {td.id: td async for td in p.team_draws.filter(choice_dice__isnull=False)
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.prefetch_related('participation__team')}
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await self.undo_pool_dice()
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elif state == 'DICE_SELECT_POULES':
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await self.undo_order_dice()
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if already_launched_tds:
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# Reset the last dice
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(already_launched_tds.keys())
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).order_by('-timestamp')
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_info', 'draw': self.tournament.draw})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_active', 'draw': self.tournament.draw})
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# Find the last dice that was launched
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async for changelog in changelogs:
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data = json.loads(changelog.data)
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if 'choice_dice' in data and data['choice_dice']:
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last_td = already_launched_tds[int(changelog.instance_pk)]
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# Reset the dice
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last_td.choice_dice = None
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await last_td.asave()
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async def undo_end_draw(self) -> None:
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"""
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If the draw is ended, or if we are between the two rounds of the final,
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then we cancel the last problem that was accepted.
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"""
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r = self.tournament.draw.current_round
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td = r.current_pool.current_team
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td.purposed = td.accepted
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td.accepted = None
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await td.asave()
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# Reset the dice on the interface
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.continue_visibility', 'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_problem',
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'round': r.number,
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'team': td.participation.team.trigram,
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'problem': td.accepted})
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async def undo_draw_problem(self):
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"""
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A problem was drawn and we wait for the current team to accept or reject the problem.
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Then, we just reset the problem draw.
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:return:
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"""
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td = self.tournament.draw.current_round.current_pool.current_team
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td.purposed = None
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await td.asave()
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': False})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.box_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.box_visibility', 'visible': True})
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async def undo_process_problem(self):
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"""
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Now, a team must draw a new problem. Multiple cases are possible:
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* In the same pool, a previous team accepted a problem ;
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* In the same pool, a previous team rejected a problem ;
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* The current team rejected a problem that was previously rejected ;
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* The last team drawn its dice to choose the draw order.
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In the two first cases, we explore the database history to fetch what team accepted or rejected
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its problem at last.
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The third case is ignored, because too hard and too useless to manage.
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For the last case, we cancel the last dice.
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"""
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content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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model=TeamDraw._meta.model_name)
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r = self.tournament.draw.current_round
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p = r.current_pool
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accepted_tds = {td.id: td async for td in p.team_draws.filter(accepted__isnull=False)
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.prefetch_related('participation__team')}
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has_rejected_one_tds = {td.id: td async for td in p.team_draws.exclude(rejected=[])
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.prefetch_related('participation__team')}
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last_td = None
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if accepted_tds or has_rejected_one_tds:
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# One team of the already accepted or its problem, we fetch the last one
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(accepted_tds.keys()).union(set(has_rejected_one_tds.keys()))
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).order_by('-timestamp')
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async for changelog in changelogs:
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previous = json.loads(changelog.previous)
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data = json.loads(changelog.data)
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pk = int(changelog.instance_pk)
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if 'accepted' in data and data['accepted'] and pk in accepted_tds:
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# Undo the last acceptance
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last_td = accepted_tds[pk]
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last_td.purposed = last_td.accepted
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last_td.accepted = None
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await last_td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_problem',
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'round': r.number,
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'team': last_td.participation.team.trigram,
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'problem': last_td.accepted})
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break
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if 'rejected' in data and len(data['rejected']) > len(previous['rejected']) \
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and pk in has_rejected_one_tds:
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# Undo the last reject
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last_td = has_rejected_one_tds[pk]
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rejected_problem = set(data['rejected']).difference(previous['rejected']).pop()
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if rejected_problem not in last_td.rejected:
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# This is an old diff
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continue
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last_td.rejected.remove(rejected_problem)
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last_td.purposed = rejected_problem
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await last_td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.reject_problem',
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'round': r.number,
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'team': last_td.participation.team.trigram,
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'rejected': last_td.rejected})
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break
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r.current_pool.current_team = last_td
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await r.current_pool.asave()
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await self.channel_layer.group_send(f"team-{last_td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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else:
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# Return to the dice choice
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pool_tds = {td.id: td async for td in p.team_draws.prefetch_related('participation__team')}
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(pool_tds.keys())
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).order_by('-timestamp')
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# Find the last dice that was launched
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async for changelog in changelogs:
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data = json.loads(changelog.data)
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if 'choice_dice' in data and data['choice_dice']:
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last_td = pool_tds[int(changelog.instance_pk)]
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# Reset the dice
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last_td.choice_dice = None
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await last_td.asave()
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# Reset the dice on the interface
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}", {'type': 'draw.dice',
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'team': last_td.participation.team.trigram,
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'result': None})
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break
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p.current_team = None
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await p.asave()
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# Make dice box visible
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for td in pool_tds.values():
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.dice_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.dice_visibility', 'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.box_visibility', 'visible': False})
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async def undo_pool_dice(self):
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"""
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Teams of a pool are launching their dices to define the draw order.
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We reset the last dice if possible, or we go to the last pool, or the last round,
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or the passage dices.
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"""
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content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
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model=TeamDraw._meta.model_name)
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r = self.tournament.draw.current_round
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p = r.current_pool
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already_launched_tds = {td.id: td async for td in p.team_draws.filter(choice_dice__isnull=False)
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.prefetch_related('participation__team')}
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if already_launched_tds:
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# Reset the last dice
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changelogs = Changelog.objects.filter(
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model=content_type,
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action='edit',
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instance_pk__in=set(already_launched_tds.keys())
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).order_by('-timestamp')
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# Find the last dice that was launched
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async for changelog in changelogs:
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data = json.loads(changelog.data)
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if 'choice_dice' in data and data['choice_dice']:
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last_td = already_launched_tds[int(changelog.instance_pk)]
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# Reset the dice
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last_td.choice_dice = None
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await last_td.asave()
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# Reset the dice on the interface
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}", {'type': 'draw.dice',
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'team': last_td.participation.team.trigram,
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'result': None})
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break
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else:
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# Go to the previous pool if possible
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if p.letter > 1:
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# Go to the previous pool
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previous_pool = await r.pool_set.prefetch_related('current_team__participation__team') \
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.aget(letter=p.letter - 1)
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r.current_pool = previous_pool
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await r.asave()
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td = previous_pool.current_team
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td.purposed = td.accepted
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td.accepted = None
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await td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.dice_visibility', 'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'type': 'draw.buttons_visibility', 'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'type': 'draw.set_problem',
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'round': r.number,
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'team': td.participation.team.trigram,
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'problem': td.accepted})
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elif r.number == 2:
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if not self.tournament.final:
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# Go to the previous round
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r1 = await self.tournament.draw.round_set \
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.prefetch_related('current_pool__current_team__participation__team').aget(number=1)
|
||||
self.tournament.draw.current_round = r1
|
||||
await self.tournament.draw.asave()
|
||||
|
||||
async for td in r1.team_draws.prefetch_related('participation__team').all():
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': last_td.participation.team.trigram,
|
||||
'result': None})
|
||||
break
|
||||
else:
|
||||
# Go to the previous pool if possible
|
||||
if p.letter > 1:
|
||||
# Go to the previous pool
|
||||
previous_pool = await r.pool_set.prefetch_related('current_team__participation__team')\
|
||||
.aget(letter=p.letter - 1)
|
||||
r.current_pool = previous_pool
|
||||
await r.asave()
|
||||
'team': td.participation.team.trigram,
|
||||
'result': td.choice_dice})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.send_poules', 'round': r1})
|
||||
|
||||
previous_pool = r1.current_pool
|
||||
|
||||
td = previous_pool.current_team
|
||||
td.purposed = td.accepted
|
||||
|
@ -1134,132 +1220,59 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
|
|||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.set_problem',
|
||||
'round': r.number,
|
||||
'round': r1.number,
|
||||
'team': td.participation.team.trigram,
|
||||
'problem': td.accepted})
|
||||
elif r.number == 2:
|
||||
if not self.tournament.final:
|
||||
# Go to the previous round
|
||||
r1 = await self.tournament.draw.round_set\
|
||||
.prefetch_related('current_pool__current_team__participation__team').aget(number=1)
|
||||
self.tournament.draw.current_round = r1
|
||||
await self.tournament.draw.asave()
|
||||
else:
|
||||
# Don't continue the final tournament
|
||||
r1 = await self.tournament.draw.round_set \
|
||||
.prefetch_related('current_pool__current__team__participation__team').aget(number=1)
|
||||
self.tournament.draw.current_round = r1
|
||||
await self.tournament.draw.asave()
|
||||
|
||||
async for td in r1.team_draws.prefetch_related('participation__team').all():
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': td.participation.team.trigram,
|
||||
'result': td.choice_dice})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.send_poules', 'round': r1})
|
||||
|
||||
previous_pool = r1.current_pool
|
||||
|
||||
td = previous_pool.current_team
|
||||
td.purposed = td.accepted
|
||||
td.accepted = None
|
||||
async for td in r.teamdraw_set.all():
|
||||
td.pool = None
|
||||
td.choose_index = None
|
||||
td.choice_dice = None
|
||||
await td.asave()
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.dice_visibility', 'visible': False})
|
||||
|
||||
await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
|
||||
{'type': 'draw.buttons_visibility', 'visible': True})
|
||||
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
|
||||
{'type': 'draw.buttons_visibility', 'visible': True})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.set_problem',
|
||||
'round': r1.number,
|
||||
'team': td.participation.team.trigram,
|
||||
'problem': td.accepted})
|
||||
else:
|
||||
# Don't continue the final tournament
|
||||
r1 = await self.tournament.draw.round_set \
|
||||
.prefetch_related('current_pool__current__team__participation__team').aget(number=1)
|
||||
self.tournament.draw.current_round = r1
|
||||
await self.tournament.draw.asave()
|
||||
|
||||
async for td in r.teamdraw_set.all():
|
||||
td.pool = None
|
||||
td.choose_index = None
|
||||
td.choice_dice = None
|
||||
await td.asave()
|
||||
|
||||
async for td in r1.team_draws.prefetch_related('participation__team').all():
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': td.participation.team.trigram,
|
||||
'result': td.choice_dice})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.dice_visibility', 'visible': False})
|
||||
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
|
||||
{'type': 'draw.continue_visibility', 'visible': True})
|
||||
else:
|
||||
# Go to the dice order
|
||||
async for r0 in self.tournament.draw.round_set.all():
|
||||
async for td in r0.teamdraw_set.all():
|
||||
td.pool = None
|
||||
td.passage_index = None
|
||||
td.choose_index = None
|
||||
td.choice_dice = None
|
||||
await td.asave()
|
||||
|
||||
r.current_pool = None
|
||||
await r.asave()
|
||||
|
||||
round_tds = {td.id: td async for td in r.team_draws.prefetch_related('participation__team')}
|
||||
|
||||
# Reset the last dice
|
||||
changelogs = Changelog.objects.filter(
|
||||
model=content_type,
|
||||
action='edit',
|
||||
instance_pk__in=set(round_tds.keys())
|
||||
).order_by('-timestamp')
|
||||
|
||||
# Find the last dice that was launched
|
||||
async for changelog in changelogs:
|
||||
data = json.loads(changelog.data)
|
||||
if 'passage_dice' in data and data['passage_dice']:
|
||||
last_td = round_tds[int(changelog.instance_pk)]
|
||||
# Reset the dice
|
||||
last_td.passage_dice = None
|
||||
await last_td.asave()
|
||||
|
||||
# Reset the dice on the interface
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': last_td.participation.team.trigram,
|
||||
'result': None})
|
||||
break
|
||||
|
||||
async for td in r.team_draws.prefetch_related('participation__team').all():
|
||||
async for td in r1.team_draws.prefetch_related('participation__team').all():
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': td.participation.team.trigram,
|
||||
'result': td.passage_dice})
|
||||
'result': td.choice_dice})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.dice_visibility', 'visible': True})
|
||||
elif state == 'DICE_SELECT_POULES':
|
||||
already_launched_tds = {td.id: td async for td in r.team_draws.filter(passage_dice__isnull=False)
|
||||
.prefetch_related('participation__team')}
|
||||
{'type': 'draw.dice_visibility', 'visible': False})
|
||||
await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
|
||||
{'type': 'draw.continue_visibility', 'visible': True})
|
||||
else:
|
||||
# Go to the dice order
|
||||
async for r0 in self.tournament.draw.round_set.all():
|
||||
async for td in r0.teamdraw_set.all():
|
||||
td.pool = None
|
||||
td.passage_index = None
|
||||
td.choose_index = None
|
||||
td.choice_dice = None
|
||||
await td.asave()
|
||||
|
||||
r.current_pool = None
|
||||
await r.asave()
|
||||
|
||||
round_tds = {td.id: td async for td in r.team_draws.prefetch_related('participation__team')}
|
||||
|
||||
if already_launched_tds:
|
||||
# Reset the last dice
|
||||
changelogs = Changelog.objects.filter(
|
||||
model=content_type,
|
||||
action='edit',
|
||||
instance_pk__in=set(already_launched_tds.keys())
|
||||
instance_pk__in=set(round_tds.keys())
|
||||
).order_by('-timestamp')
|
||||
|
||||
# Find the last dice that was launched
|
||||
async for changelog in changelogs:
|
||||
data = json.loads(changelog.data)
|
||||
if 'passage_dice' in data and data['passage_dice']:
|
||||
last_td = already_launched_tds[int(changelog.instance_pk)]
|
||||
last_td = round_tds[int(changelog.instance_pk)]
|
||||
# Reset the dice
|
||||
last_td.passage_dice = None
|
||||
await last_td.asave()
|
||||
|
@ -1270,13 +1283,52 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
|
|||
'team': last_td.participation.team.trigram,
|
||||
'result': None})
|
||||
break
|
||||
else:
|
||||
await self.abort()
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.set_info', 'draw': self.tournament.draw})
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.set_active', 'draw': self.tournament.draw})
|
||||
async for td in r.team_draws.prefetch_related('participation__team').all():
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': td.participation.team.trigram,
|
||||
'result': td.passage_dice})
|
||||
|
||||
await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
|
||||
{'type': 'draw.dice_visibility', 'visible': True})
|
||||
|
||||
async def undo_order_dice(self):
|
||||
"""
|
||||
Undo the last dice for the passage order, or abort the draw if we are at the beginning.
|
||||
"""
|
||||
content_type = await ContentType.objects.aget(app_label=TeamDraw._meta.app_label,
|
||||
model=TeamDraw._meta.model_name)
|
||||
|
||||
r = self.tournament.draw.current_round
|
||||
already_launched_tds = {td.id: td async for td in r.team_draws.filter(passage_dice__isnull=False)
|
||||
.prefetch_related('participation__team')}
|
||||
|
||||
if already_launched_tds:
|
||||
# Reset the last dice
|
||||
changelogs = Changelog.objects.filter(
|
||||
model=content_type,
|
||||
action='edit',
|
||||
instance_pk__in=set(already_launched_tds.keys())
|
||||
).order_by('-timestamp')
|
||||
|
||||
# Find the last dice that was launched
|
||||
async for changelog in changelogs:
|
||||
data = json.loads(changelog.data)
|
||||
if 'passage_dice' in data and data['passage_dice']:
|
||||
last_td = already_launched_tds[int(changelog.instance_pk)]
|
||||
# Reset the dice
|
||||
last_td.passage_dice = None
|
||||
await last_td.asave()
|
||||
|
||||
# Reset the dice on the interface
|
||||
await self.channel_layer.group_send(
|
||||
f"tournament-{self.tournament.id}", {'type': 'draw.dice',
|
||||
'team': last_td.participation.team.trigram,
|
||||
'result': None})
|
||||
break
|
||||
else:
|
||||
await self.abort()
|
||||
|
||||
async def draw_alert(self, content):
|
||||
"""
|
||||
|
|
Loading…
Reference in New Issue