Fix undo draw step
Signed-off-by: Emmy D'Anello <emmy.danello@animath.fr>
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@ -1388,7 +1388,7 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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'round': r.number,
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'team': td.participation.team.trigram,
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'problem': td.accepted})
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elif r.number >= 2:
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elif r.number >= 2 and settings.TFJM_APP == "TFJM":
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if not self.tournament.final:
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# Go to the previous round
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previous_round = await self.tournament.draw.round_set \
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@ -1402,21 +1402,6 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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'team': td.participation.team.trigram,
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'result': td.choice_dice})
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}",
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{
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'tid': self.tournament_id,
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'type': 'draw.send_poules',
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'round': previous_round.number,
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'poules': [
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{
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'letter': pool.get_letter_display(),
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'teams': await pool.atrigrams(),
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}
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async for pool in previous_round.pool_set.order_by('letter').all()
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]
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})
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previous_pool = previous_round.current_pool
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td = previous_pool.current_team
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@ -1480,17 +1465,31 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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'visible': True})
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else:
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# Go to the dice order
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async for r0 in self.tournament.draw.round_set.all():
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async for td in r0.teamdraw_set.all():
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td.pool = None
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td.passage_index = None
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td.choose_index = None
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td.choice_dice = None
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await td.asave()
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async for td in r.teamdraw_set.all():
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td.pool = None
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td.passage_index = None
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td.choose_index = None
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td.choice_dice = None
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await td.asave()
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r.current_pool = None
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await r.asave()
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}",
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{
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'tid': self.tournament_id,
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'type': 'draw.send_poules',
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'round': r.number,
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'poules': [
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{
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'letter': pool.get_letter_display(),
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'teams': await pool.atrigrams(),
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}
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async for pool in r.pool_set.order_by('letter').all()
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]
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})
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round_tds = {td.id: td async for td in r.team_draws.prefetch_related('participation__team')}
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# Reset the last dice
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@ -1560,8 +1559,45 @@ class DrawConsumer(AsyncJsonWebsocketConsumer):
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'team': last_td.participation.team.trigram,
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'result': None})
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break
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else:
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elif r.number == 1:
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# Cancel the draw if it is the first round
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await self.abort()
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else:
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# Go back to the first round after resetting all
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previous_round = await self.tournament.draw.round_set \
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.prefetch_related('current_pool__current_team__participation__team').aget(number=r.number - 1)
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self.tournament.draw.current_round = previous_round
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await self.tournament.draw.asave()
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async for td in previous_round.team_draws.prefetch_related('participation__team').all():
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await self.channel_layer.group_send(
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f"tournament-{self.tournament.id}", {'tid': self.tournament_id, 'type': 'draw.dice',
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'team': td.participation.team.trigram,
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'result': td.choice_dice})
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previous_pool = previous_round.current_pool
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td = previous_pool.current_team
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td.purposed = td.accepted
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td.accepted = None
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await td.asave()
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'tid': self.tournament_id, 'type': 'draw.dice_visibility',
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'visible': False})
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await self.channel_layer.group_send(f"team-{td.participation.team.trigram}",
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{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
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'visible': True})
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await self.channel_layer.group_send(f"volunteer-{self.tournament.id}",
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{'tid': self.tournament_id, 'type': 'draw.buttons_visibility',
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'visible': True})
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await self.channel_layer.group_send(f"tournament-{self.tournament.id}",
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{'tid': self.tournament_id, 'type': 'draw.set_problem',
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'round': previous_round.number,
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'team': td.participation.team.trigram,
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'problem': td.accepted})
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async def draw_alert(self, content):
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"""
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