187 lines
5.1 KiB
Python
187 lines
5.1 KiB
Python
import pickle
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from dataclasses import dataclass, field
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from enum import Enum
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from pathlib import Path
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from typing import ClassVar, Iterable, Generator
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class Room(Enum):
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A = 'A'
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B = 'B'
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C = 'C'
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class GameState(Enum):
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PREPARING = 0
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VOTING = 1
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RESULTS = 2
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class Vote(Enum):
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ALLY = 'A'
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BETRAY = 'B'
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@dataclass(frozen=True)
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class Player:
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name: str
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private_channel_id: int = field(hash=False)
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@property
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def round_votes(self) -> Generator["RoundVote", None, None]:
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for r in Game.INSTANCE.rounds:
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for room in r.rooms:
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for vote in room.votes:
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if self in vote.players:
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yield vote
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@property
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def calculated_score(self) -> int:
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s = 3
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for vote in self.round_votes:
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if vote.room.round.round == len(Game.INSTANCE.rounds) and Game.INSTANCE.state != GameState.RESULTS:
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# Don't compute temporary scores
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break
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room = vote.room
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other_vote = room.vote1 if room.vote1 is not vote else room.vote2
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match vote.vote, other_vote.vote:
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case Vote.ALLY, Vote.ALLY:
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s += 2
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case Vote.ALLY, Vote.BETRAY:
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s -= 2
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case Vote.BETRAY, Vote.ALLY:
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s += 3
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case Vote.BETRAY, Vote.BETRAY:
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pass
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if s <= 0:
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# Player died
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return s
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return s
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@property
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def score(self) -> int:
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if self in Game.INSTANCE.score_overrides:
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return Game.INSTANCE.score_overrides[self]
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return self.calculated_score
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def __str__(self):
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return self.name
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@dataclass
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class RoundVote:
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player1: Player | None = None
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player2: Player | None = None
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vote: Vote | None = None
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swapped: bool = field(default=False, init=False)
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@property
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def players(self) -> Iterable[Player]:
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if self.player2 is None:
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return self.player1,
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return self.player1, self.player2
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@property
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def room(self) -> "RoundRoom":
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for r in Game.INSTANCE.rounds:
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for room in r.rooms:
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if self in room.votes:
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return room
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@dataclass
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class RoundRoom:
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room: Room
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vote1: RoundVote
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vote2: RoundVote
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@property
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def votes(self):
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return self.vote1, self.vote2
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@property
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def players(self) -> Generator[Player, None, None]:
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for vote in self.votes:
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yield from vote.players
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@property
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def round(self):
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for r in Game.INSTANCE.rounds:
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if self in r.rooms:
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return r
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@dataclass
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class Round:
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round: int
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room_a: RoundRoom
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room_b: RoundRoom
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room_c: RoundRoom
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@property
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def rooms(self) -> tuple[RoundRoom, RoundRoom, RoundRoom]:
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return self.room_a, self.room_b, self.room_c
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@dataclass
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class Game:
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INSTANCE: ClassVar["Game"] = None
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state: GameState = GameState.PREPARING
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rounds: list[Round] = field(default_factory=list)
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players: dict[str, Player] = field(default_factory=dict)
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score_overrides: dict[Player, int] = field(default_factory=dict, init=False)
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def __post_init__(self: "Game") -> None:
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Game.INSTANCE = self
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def register_player(self, name: str, vote_channel_id: int) -> Player:
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player = Player(name, vote_channel_id)
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self.players[name] = player
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return player
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def default_first_round(self) -> Round:
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return Round(
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round=1,
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room_a=RoundRoom(room=Room.A,
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vote1=RoundVote(player1=self.players['Tora']),
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vote2=RoundVote(player1=self.players['Kamui'],
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player2=self.players['Philia'])),
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room_b=RoundRoom(room=Room.B,
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vote1=RoundVote(player1=self.players['Dan']),
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vote2=RoundVote(player1=self.players['Ennea'],
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player2=self.players['Delphine'])),
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room_c=RoundRoom(room=Room.C,
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vote1=RoundVote(player1=self.players['Hanabi']),
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vote2=RoundVote(player1=self.players['Nona'],
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player2=self.players['Oji'])),
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)
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def save(self, filename: str | None = None) -> None:
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"""
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Uses pickle to save the current state of the game.
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"""
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if filename is None:
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filename = Path(__file__).parent.parent / 'game.save'
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with open(filename, 'wb') as f:
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pickle.dump(self, f)
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@classmethod
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def load(cls, filename: str | None = None) -> "Game | None":
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"""
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Reload the game from a saved file.
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"""
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if filename is None:
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filename = Path(__file__).parent.parent / 'game.save'
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try:
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with open(filename, 'rb') as f:
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game = pickle.load(f)
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Game.INSTANCE = game
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return game
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except FileNotFoundError:
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return None
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