Implement vote swap
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c53656c427
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@ -286,6 +286,11 @@ async def close(ctx: commands.Context):
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vote.vote = Vote.ALLY
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vote.vote = Vote.ALLY
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await ctx.send(f"L'équipe **{' et '.join(player.name for player in vote.players)}** "
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await ctx.send(f"L'équipe **{' et '.join(player.name for player in vote.players)}** "
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f"n'a pas voté en salle **{room.room.value}** et s'est alliée par défaut.")
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f"n'a pas voté en salle **{room.room.value}** et s'est alliée par défaut.")
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if vote.swapped:
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vote.vote = Vote.ALLY if vote.vote == Vote.BETRAY else Vote.BETRAY
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await ctx.send(f"L'équipe **{' et '.join(player.name for player in vote.players)}** "
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f"en salle **{room.room.value}** a vu son vote échangé. "
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f"Nouveau vote : **{vote.vote.value}**")
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for player in game.players.values():
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for player in game.players.values():
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channel = bot.get_channel(player.private_channel_id)
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channel = bot.get_channel(player.private_channel_id)
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@ -376,7 +381,7 @@ async def setup(ctx: commands.Context, room: Room):
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@bot.command(help="Falsification des votes")
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@bot.command(help="Falsification des votes")
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@commands.has_permissions(administrator=True)
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@commands.has_permissions(administrator=True)
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async def cheat(ctx: commands.Context, player_name: str, vote: Vote | None):
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async def vote(ctx: commands.Context, player_name: str, vote: Vote | None):
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game: Game = Game.INSTANCE
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game: Game = Game.INSTANCE
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if game.state != GameState.VOTING:
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if game.state != GameState.VOTING:
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return await ctx.reply("Les votes ne sont pas ouverts.")
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return await ctx.reply("Les votes ne sont pas ouverts.")
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@ -398,6 +403,35 @@ async def cheat(ctx: commands.Context, player_name: str, vote: Vote | None):
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await ctx.reply(f"Le vote de **{current_player.name}** a bien été falsifié (nouveau vote : *{vote}**).")
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await ctx.reply(f"Le vote de **{current_player.name}** a bien été falsifié (nouveau vote : *{vote}**).")
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@bot.command(help="Préparation d'une salle")
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@commands.has_any_role('IA', 'Dan')
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async def swap(ctx: commands.Context, player_name: str):
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"""
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Exchange the vote of the given player.
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"""
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game: Game = Game.INSTANCE
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current_round = game.rounds[-1]
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if game.state != GameState.VOTING:
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return await ctx.reply("Les votes ne sont pas ouverts.")
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for player in game.players.values():
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if player.name.lower() == player_name.lower():
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current_player = player
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break
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else:
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return await ctx.reply("Le joueur n'existe pas.")
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for room in current_round.rooms:
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for v in room.votes:
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if current_player in v.players:
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v.swapped ^= True
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game.save('game.save')
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await ctx.reply(f"Le vote de **{current_player.name}** a bien été inversé. S'il était déjà inversé, "
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"alors il est de retour à la normale.")
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@bot.command(help="Reboot")
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@bot.command(help="Reboot")
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@commands.has_permissions(administrator=True)
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@commands.has_permissions(administrator=True)
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async def reboot(ctx: commands.Context):
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async def reboot(ctx: commands.Context):
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@ -425,7 +459,7 @@ class VoteView(disnake.ui.View):
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
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self.vote(interaction, Vote.ALLY)
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await self.vote(interaction, Vote.ALLY)
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@disnake.ui.button(label="Trahir", style=disnake.ButtonStyle.red)
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@disnake.ui.button(label="Trahir", style=disnake.ButtonStyle.red)
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async def cancel(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
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async def cancel(self, button: disnake.ui.Button, interaction: disnake.MessageInteraction):
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@ -434,9 +468,9 @@ class VoteView(disnake.ui.View):
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
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await interaction.response.send_message("Votre vote a bien été pris en compte.", ephemeral=True)
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self.vote(interaction, Vote.BETRAY)
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await self.vote(interaction, Vote.BETRAY)
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def vote(self, interaction: disnake.MessageInteraction, vote: Vote) -> None:
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async def vote(self, interaction: disnake.MessageInteraction, vote: Vote) -> None:
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game = Game.INSTANCE
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game = Game.INSTANCE
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current_round = game.rounds[-1]
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current_round = game.rounds[-1]
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current_player: Player | None = None
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current_player: Player | None = None
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@ -70,6 +70,7 @@ class RoundVote:
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player1: Player | None = None
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player1: Player | None = None
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player2: Player | None = None
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player2: Player | None = None
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vote: Vote | None = None
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vote: Vote | None = None
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swapped: bool = field(default=False, init=False)
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@property
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@property
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def players(self) -> Iterable[Player]:
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def players(self) -> Iterable[Player]:
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@ -58,7 +58,12 @@
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{% endif %}
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{% endif %}
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<td>{{ vote.player1.name|default('<em>personne</em>')|safe }}{% if vote.player2 %}, {{ vote.player2.name }}{% endif %}</td>
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<td>{{ vote.player1.name|default('<em>personne</em>')|safe }}{% if vote.player2 %}, {{ vote.player2.name }}{% endif %}</td>
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{% if round.round != game.rounds|length or game.state.value == 2 or admin %}
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{% if round.round != game.rounds|length or game.state.value == 2 or admin %}
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<td>{{ vote.vote.value|default('<em>Pas de vote</em>')|safe }}</td>
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<td>
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{{ vote.vote.value|default('<em>Pas de vote</em>')|safe }}
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{% if admin and vote.swapped %}
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<span class="badge bg-danger">Échange</span>
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{% endif %}
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</td>
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{% else %}
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{% else %}
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<td><em>Vote en cours ...</em></td>
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<td><em>Vote en cours ...</em></td>
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{% endif %}
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{% endif %}
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