Initialize Game with the first round
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@ -61,9 +61,9 @@ class Player:
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@dataclass
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@dataclass
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class RoundVote:
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class RoundVote:
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player1: Player
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player1: Player
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player2: Player | None
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player2: Player | None = None
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vote: Vote
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vote: Vote | None = None
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timestamp: datetime
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timestamp: datetime | None = None
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@property
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@property
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def players(self):
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def players(self):
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@ -116,6 +116,23 @@ class Game:
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self.players[name] = player
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self.players[name] = player
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return player
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return player
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def default_first_round(self) -> Round:
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return Round(
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round=1,
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room_a=RoundRoom(room=Room.A,
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vote1=RoundVote(player1=GAME.players['Tora']),
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vote2=RoundVote(player1=GAME.players['Kamui'],
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player2=GAME.players['Philia'])),
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room_b=RoundRoom(room=Room.A,
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vote1=RoundVote(player1=GAME.players['Dan']),
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vote2=RoundVote(player1=GAME.players['Ennea'],
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player2=GAME.players['Delphine'])),
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room_c=RoundRoom(room=Room.A,
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vote1=RoundVote(player1=GAME.players['Hanabi']),
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vote2=RoundVote(player1=GAME.players['Nona'],
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player2=GAME.players['Oji'])),
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)
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def save(self, filename: str) -> None:
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def save(self, filename: str) -> None:
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"""
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"""
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Uses pickle to save the current state of the game.
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Uses pickle to save the current state of the game.
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@ -227,6 +244,11 @@ async def on_ready():
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GAME.register_player(player.name, config.vote_channels[player.name.lower()])
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GAME.register_player(player.name, config.vote_channels[player.name.lower()])
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GAME.save('game.save')
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GAME.save('game.save')
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# Setup first round if not exists
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if not GAME.rounds:
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GAME.rounds.append(GAME.default_first_round())
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GAME.save('game.save')
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if not config.telepathy_channel:
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if not config.telepathy_channel:
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channel: TextChannel = await secret_category.create_text_channel("bigbrain")
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channel: TextChannel = await secret_category.create_text_channel("bigbrain")
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config.telepathy_channel = channel.id
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config.telepathy_channel = channel.id
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