// Package srt serves a SRT server package srt import ( "log" "github.com/haivision/srtgo" "gitlab.crans.org/nounous/ghostream/messaging" ) func handleStreamer(socket *srtgo.SrtSocket, streams *messaging.Streams, name string) { // Create stream stream, err := streams.Create(name) if err != nil { log.Printf("Error on stream creating: %s", err) socket.Close() return } // Create source quality q, err := stream.CreateQuality("source") if err != nil { log.Printf("Error on quality creating: %s", err) socket.Close() return } log.Printf("New SRT streamer for stream '%s' quality 'source'", name) // Read RTP packets forever and send them to the WebRTC Client for { // Create a new buffer // UDP packet cannot be larger than MTU (1500) buff := make([]byte, 1500) // 5s timeout n, err := socket.Read(buff, 5000) if err != nil { log.Println("Error occurred while reading SRT socket:", err) break } if n == 0 { // End of stream log.Printf("Received no bytes, stopping stream.") break } // Send raw data to other streams buff = buff[:n] q.Broadcast <- buff } // Close stream streams.Delete(name) socket.Close() } func handleViewer(socket *srtgo.SrtSocket, streams *messaging.Streams, name string) { // Get requested stream stream, err := streams.Get(name) if err != nil { log.Printf("Failed to get stream: %s", err) socket.Close() return } // Get requested quality // FIXME: make qualities available qualityName := "source" q, err := stream.GetQuality(qualityName) if err != nil { log.Printf("Failed to get quality: %s", err) socket.Close() return } log.Printf("New SRT viewer for stream %s quality %s", name, qualityName) // Register new output c := make(chan []byte, 1024) q.Register(c) stream.IncrementClientCount() // Receive data and send them for data := range c { if len(data) < 1 { log.Print("Remove SRT viewer because of end of stream") break } // Send data _, err := socket.Write(data, 1000) if err != nil { log.Printf("Remove SRT viewer because of sending error, %s", err) break } } // Close output q.Unregister(c) stream.DecrementClientCount() socket.Close() }